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Collision avoidance in cloth animation

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Abstract

For cloth modeling and animation, we use a physically based model to simulate the dynamic formation of folds, pleats, and wrinkles and the final static appearance of cloth draped over a rigid object. To simulate the behavior of the cloth and its final static appearance on the model, we propose a new collision and self-collision avoidance method to prevent penetration between the cloth and rigid objects and between parts of the cloth. At each time step, we enforce constraints over those grid points about to penetrate other objects. Our method is easier and more robust than conventional methods at representing interaction between the cloth and various objects.

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Correspondence to Ming-Tat Ko.

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Liu, JD., Ko, MT. & Chang, RC. Collision avoidance in cloth animation. The Visual Computer 12, 234–243 (1996). https://doi.org/10.1007/BF01782237

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  • DOI: https://doi.org/10.1007/BF01782237

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