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Walk-through animation in three-dimensional scenes on massively parallel systems

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Abstract

This paper presents a new method for distributed walk-through animation in threedimensional scenes on arbitrary networks on a multiprocessor system (Supercluster) that can be scaled to an almost unlimited number of nodes. We show how a threedimensional scene is distributed over the network and calculated in parallel so that all processors work simultaneously and the idle time of all nodes is minimized. A special self-adapting load-balancing scheme is applied to preserve optimal performance.

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Menzel, K., Ohlemeyer, M. Walk-through animation in three-dimensional scenes on massively parallel systems. The Visual Computer 9, 417–424 (1993). https://doi.org/10.1007/BF01888716

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