Abstract
Doraemon is the name of a computer system thinking like a human which can behave phantasmagorically to create artistic expressions like metaphor. The conception of Doraemon's system is realized by Peirce's semiotic pragmatics, that is, the self-reflexive mechanism with meta-procedures which criticize and control its object-data-processing. Here we introduce (1) the pragmatically revised Frame and Actor and (2) the generative pragmatics derived from the pragmatically extended generative semantics and the CD theory to represent our creative Doraemon. The ideas and methods of Doraemon are expected to be effectively applied to creative education through art and to a new computer art.
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Kawano, H. Doraemon as an artistic image processor. The Visual Computer 2, 195–203 (1986). https://doi.org/10.1007/BF01900340
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DOI: https://doi.org/10.1007/BF01900340