Abstract
Locating sampling points for cubic splines is investigated in this paper. The direct application of the proposal is for locating objects for computer animation. The method consists of two parts: (i) obtaining the relative position of the sampling points, and (ii) mapping the sampling points on the cubic spline interpolant based on the relative position sequence obtained in (i). The obtained results may be used for calculating the position of moving objects along the trajectory described parametrically.
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Harada, K., Nakamae, E. Sampling point setting on cubic splines for computer animation. The Visual Computer 5, 14–21 (1989). https://doi.org/10.1007/BF01901477
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DOI: https://doi.org/10.1007/BF01901477