Abstract
We propose a method for displaying photorealistic images of outdoor scenes suitable for displaying simulation results, such as the appearance of a building under various weather conditions. This method portrays the changes in perceived color of buildings under various atmospheric conditions by taking into account the spectral distribution of both direct sunlight and sky light. Such views of buildings (including the effects of atmospheric particles like clouds, fog, and light beams) are useful for the design not only of buildings, but also of whole city areas.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.References
Blinn JF (1982) Light reflection functions for simulation of clouds and dusty surfaces. Comput Graph 16(3):21–29
Cohen MF, Greenberg DP (1985) A radiosity solution for complex environment. Comput Graph 19(3):31–40
Cook RL, Torrance KE (1982) A reflectance model for computer graphics. ACM Trans Graph 1(1):7–24
Crow FC (1977) Shadow algorithms for computer graphics. Comput Graph 11(2):242–247
Foley JD, van Dam (1982) Fundamentals of interactive computer graphics. Addison-Wesley
Gardner GY (1985) Visual simulation of cloud. Comput Graph 19(3):297–303
Immel DS, Cohen MF, Greenberg DP (1986) A radiosity method for non-diffuse environments. Comput Graph 20(4):133–142
Inakage M (1989) An illumination model for atmospheric environment. Proc CGI'89 pp 533–548
Kajiya JT (1984) Ray tracing volume densities. Comput Graph 18(3):165–174
Kajiya, JT (1986) The rendering equation. Comput Graph 20(4):143–150
Klassen RV (1987) Modeling the effect of the atmosphere on light. ACM Trans Graph 6(3):215–237
Max NL (1986) Light diffusion through clouds and haze. Computer Vision, Graphics, and Image Processing 33(3):280–292
Max NL (1986) Atmospheric illumination and shadows. Comput Graph 20(4):117–124
Nishita T, Nakamae E (1983) Half-tone representation of 3-D objects illuminated by area sources or polyhedron sources. IEEE COMPSAC 83:237–242
Nishita T, Okamura I, Nakamae E (1985) Shading models for point and linear sources. ACM Trans Graph 4(2):124–146
Nishita T, Nakamae E (1985) Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. Comput Graph 19(3):23–30
Nishita T, Nakamae E (1986) Continuous tone representation of three-dimensional objects illuminated by sky light. Comput Graph 20(4):125–132
Nishita T, Miyawaki Y, Nakamae E (1987) A shading model for atmospheric scattering considering distribution of light sources. Comput Graph 21(4):303–310
Rushmeier HE, Torrance KE (1987) The zonal method for calculating light intensities in the presence of a participating medium. Comput Graph 21(4):293–302
Sekine S (1987) Optical characteristics of turbid atmosphere. J Illum Eng Int Jpn 71(6):333
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Kaneda, K., Okamoto, T., Nakamae, E. et al. Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. The Visual Computer 7, 247–258 (1991). https://doi.org/10.1007/BF01905690
Issue Date:
DOI: https://doi.org/10.1007/BF01905690