Abstract
The Liapunov technique has been introduced in differential games in a sequence of works over the last decade. We discuss application of this technique to the interface between two competitive semi-games, each with different qualitative objective. The feedback information for controllers is provided from designed, analytically integrable state predictors with reduced dynamics, which considerably shortens the computing time. The case is illustrated on the scenario of target reaching before being intercepted, and intercepting before target is reached.
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Skowronski, J.M. Winning controllers and regions in competitive nonlinear dynamic games with two qualitative objectives and uncertain information. Ann Oper Res 37, 423–437 (1992). https://doi.org/10.1007/BF02071069
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DOI: https://doi.org/10.1007/BF02071069