Abstract
Cultural Algorithms have been previously used as a framework in which to evolve cooperative behavior within groups. Here they provide a framework within which to develop multiagent cooperation among a group of soccer players. The current system is used to learn several types of plays: offensive and defensive. In addition, plays can be learned without opposition, passive opposition, or active opposition. The Cultural Algorithms with Evolution Programming were effective learning all of these plays within several hundred generations each. In general, defensive plays were harder to learn than offensive ones. But, defensive plays with active protagonists were easier to learn than those with passive protagonists. This may be due to the fact that active protagonists provide additional information for the team members to use in formulating their plays. In addition, successful learning involved a coordination of individual adjustments among participating agents. A description of these adjustments in terms of the belief space for these agents is given.
Preview
Unable to display preview. Download preview PDF.
References
Peter A. Angeline, Adaptive and Self-Adaptive Evolutionary Computation, in Computation Intelligence, Eds. Marimuthu Palaniswami et. al., IEEE Press, New York, 1995, pp. 152–163.
ChanJin. Chung and R. G. Reynolds, The Use of Cultural Algorithms to Support Self-Adaptation in Evolutionary Programming, Proceedings of Adaptive Distributed Parallel Computing Symposium, Dayton, Ohio, August 8–9, 1996, pp260–271
Durham, W., Co-Evolution: Genes, Culture, and Human Diversity, Stanford University Press, Stanford, CA, 1984
David Fogel, Evolutionary Computation: Toward a New Philosophy of Machine Intelligence, IEEE Press, Piscataway, NJ, 1995
Robert G. Reynolds, An adaptive computer model of the evolution of agriculture for hunter-gatherers in the valley of Oaxaca, Mexico, Doctoral dissertation, Univ. of Michigan, Ann Arbor, 1979
Robert G. Reynolds, Learning to Cooperate Using Cultural Algorithms, in Simulating Societies: The Computer Simulation of Social Phenomena, Edited by Nigel Gilbert and Jim Doran, University College of London Press, London, 1994, pp. 223–244.
Robert G. Reynolds and ChanJin Chung, A Self-Adaptive Approach to representation Shifts in Cultural Algorithms, in Proceedings of IEEE International Conference on Evolutionary Computation, IEEE Press, New York, 1996, pp. 94–99.
O. Michel, Khepera Simulator Version 1.0 User Manual, 1995
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 1997 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Reynolds, R.G., Chung, C. (1997). A cultural algorithm framework to evolve multiagent cooperation with evolutionary programming. In: Angeline, P.J., Reynolds, R.G., McDonnell, J.R., Eberhart, R. (eds) Evolutionary Programming VI. EP 1997. Lecture Notes in Computer Science, vol 1213. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0014822
Download citation
DOI: https://doi.org/10.1007/BFb0014822
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-62788-3
Online ISBN: 978-3-540-68518-0
eBook Packages: Springer Book Archive