Abstract
Shape optimisation is a hard problem from the field of Mechanical Engineering with the potential for significant cost savings if successfully performed. In the past, evolutionary optimisation approaches have proved successful. In those studies, a form of the shape was assumed, and its parameters optimised. An alternative is a voxel (N-dimensional pixel) based representation, which makes no such assumptions about the form of the solution, and allows the user to add domain knowledge if desired. This paper outlines a preliminary investigation into this approach and shows that the objections to this approach in the literature can be overcome if care is taken over the design of the operators.
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© 1997 Springer-Verlag Berlin Heidelberg
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Baron, P., Fisher, R., Sherlock, A., Mill, F., Tuson, A. (1997). A Voxel based approach to evolutionary shape optimisation. In: Corne, D., Shapiro, J.L. (eds) Evolutionary Computing. AISB EC 1997. Lecture Notes in Computer Science, vol 1305. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0027179
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DOI: https://doi.org/10.1007/BFb0027179
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