Abstract
The theoretical component of this work involves the following question: given any two views of some unknown textured opaque quadric surface in 3D, is there a finite number of corresponding points across the two views that uniquely determine all other correspondences coming from points on the quadric? A constructive answer to this question is then used to propose a transformation, we call a nominal quadratic transformation, that can be used in practice to facilitate the process of achieving full point-to-point correspondence between two grey-level images of the same (arbitrary) object.
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© 1994 Springer-Verlag Berlin Heidelberg
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Shashua, A., Toelg, S. (1994). The quadric reference surface: Applications in registering views of complex 3D objects. In: Eklundh, JO. (eds) Computer Vision — ECCV '94. ECCV 1994. Lecture Notes in Computer Science, vol 801. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0028372
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DOI: https://doi.org/10.1007/BFb0028372
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