Abstract
Our research is linked with the general pattern of computing architecture, dedicated to multi-robots applications. The design of a robot football team needs to realize the different standard layers of an autonomous mobile robot (perception, decision; action). It also includes specific Artificial Intelligence and multi-agent systems problematics. Our study is based on real robots (than we call physical agents). The physical aspect is essential in this work. Indeed, we have to take account of the physical constraints associated to our application. So, the behaviors that we use must be adapted to the technical capacity (the dexterity) of the robots (the precision and the complexity of their actions). Moreover, an experimental platform is developed to validate the theoretical physical agent behaviors. This platform is called MICROB.
In this paper, we propose a flexible Multi-agent ARCHitecture (MARCH) adapted to multi-mobile-robots applications, for the football game purpose. In this architecture, we will propose the notions of phases and roles to select appropriate behavior for each agent. We describe also, the experimental platform and the physical agents.
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© 1998 Springer-Verlag Berlin Heidelberg
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Rocher, S., Duhaut, D. (1998). MARCH : A flexible multi-agent architecture, applied to autonomous robots playing football. In: Drogoul, A., Tambe, M., Fukuda, T. (eds) Collective Robotics. CRW 1998. Lecture Notes in Computer Science, vol 1456. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0033377
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DOI: https://doi.org/10.1007/BFb0033377
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