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Building a software platform for distributed VR applications

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High-Performance Computing and Networking (HPCN-Europe 1998)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1401))

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Abstract

We are currently developing a software platform for distributed virtual reality. This platform enables many participants to join a virtual world. In our approach an object (or “entity”) of a virtual environment is represented by a process. All processes are distributed over a heterogeneous network of computers. Our research focuses on the analysis of communication protocols and the use of object-oriented programming techniques. This has lead to a performant extendible system based on generic hardware.

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References

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Peter Sloot Marian Bubak Bob Hertzberger

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© 1998 Springer-Verlag Berlin Heidelberg

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Demuynck, K., Broeckhove, J., Arickx, F. (1998). Building a software platform for distributed VR applications. In: Sloot, P., Bubak, M., Hertzberger, B. (eds) High-Performance Computing and Networking. HPCN-Europe 1998. Lecture Notes in Computer Science, vol 1401. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0037223

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  • DOI: https://doi.org/10.1007/BFb0037223

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64443-9

  • Online ISBN: 978-3-540-69783-1

  • eBook Packages: Springer Book Archive

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