Skip to main content

Visual techniques to accommodate varying network performance in virtual environments

  • Conference paper
  • First Online:
Interactive Distributed Multimedia Systems and Telecommunication Services (IDMS 1998)

Abstract

This position paper briefly reviews how we created virtual worlds for a real-time, multiparty simulator. These worlds are partitioned into regions. Some regions are displayed as three-dimensional objects, and other regions are displayed as still images or video streams. We hypothesize that the size and placement of these regions can be configured to accommodate various user requirements. Such configurations can be based on static descriptions of the computing and communication resources that are available to users. We also hypothesize that dynamic region configurations can be used, in distributed systems, to accommodate run-time variations in computer and network performance. These configuration changes can be based on real-time measurements of system elements.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ensor, J. R. and Carraro, G. U.: Peloton: A Distributed Simulation for the World Wide Web. In: Fishwick, P. A., Hill, D. R. C., Smith, R. (eds.): 1998 International Conference On Web-Based Modeling and Simulation. Simulation Series, Vol. 30, No. 1. Society for Computer Simulation International, San Diego (1998) 159–164.

    Google Scholar 

  2. Carraro, G. U., Cortes, M., Edmark, J. T., Ensor, J. R.: The Peloton Bicycling Simulator. Proceedings VRML 98. ACM, New York (1998) 63–70.

    Google Scholar 

  3. Virtual Reality Modeling Language (VRML) Version 2.0. In VRML Consortium Web Site: http://www.vrml.org/Specifications/VRML2.0/

    Google Scholar 

  4. Carraro, G. U., Edmark, J. T., Ensor, J. R.: Techniques for Handling Video in Virtual Environments. SIGGRAPH 98. ACM, New York (1998).

    Google Scholar 

  5. CompuTrainer. In: Computrainer Web site: http://www.computrainer.com

    Google Scholar 

  6. Virtual Reality Bike. In: Tectrix Web Site: http://www.tectrix.com/products/VRBike/VR_Bike.html

    Google Scholar 

  7. UltraCoach VR. In Ultracoach Web Site: http://www.ultracch.com

    Google Scholar 

  8. Waters, R. et al.: Diamond Park and Spline: Social Virtual Reality with 3D Animation, Spoken Interaction, and Runtime Extendability. Presence. Vol. 6, No. 4. MIT Press. 461–481.

    Google Scholar 

  9. Cuesta J.: Cycling World. In El Faro Web Site: http://www.elfaro.com/vrml20/cycling/thegame

    Google Scholar 

  10. Debevec, P., Taylor, C., Malik, J.: Modeling and Rendering Architecture from Photographs: A hybrid geometry-and image-based approach. SIGGRAPH 96. ACM, New York (1996) 11–20.

    Google Scholar 

  11. McMillan, L., Bishop, G.: Plenoptic Modeling: An Image-Based Rendering System. SIGGRAPH 95. ACM, New York (1995) 39–46.

    Google Scholar 

  12. 3DK: The Virtual Studio. In GMD Web Site: http://viswiz.gmd.de/DML/vst/vst.html

    Google Scholar 

  13. Katkere, A., Moessi, S., Kuramura, D., Kelly, P., Jain, R.: Towards Video-based Immersive Environments. Multimedia Systems. May (1997) 69–85.

    Article  Google Scholar 

  14. Thalmann, N., Thalmann, D.: Animating Virtual Actors in Real Environments. Multimedia Systems. May (1997) 113–125.

    Article  Google Scholar 

  15. Feiner, S., Macintyre, B., Seligmann, D.: Knowledge-Based Augmented Reality. Communications of the ACM, Vol. 36, No. 7. June (1993) 53–62.

    Article  Google Scholar 

  16. Interspace VR Browser. In NTT Software Corp. Web Site: http://www.ntts.com Interspace

    Google Scholar 

  17. Oh, S., Sugano, H., Fujikawa, K., Matsuura, T., Shimojo, S., Arikawa, M., Miyahara, H.: A Dynamic QoS Adaptation Mechanism for Networked Virtual Reality. Proceeding Fifth IFIP International Workshop on Quality of Service. New York, May (1997) 397–400.

    Google Scholar 

  18. Yamaashi, K., Kawanata, Y., Tani, M., Matsumoto, H.: User-Centered Video: Transmitting Video Images Based on the User's Interest. Proceeding Chi '95.

    Google Scholar 

  19. MPEG Home Page. In http://drogo.cselt.stet.it/mpeg

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Thomas Plagemann Vera Goebel

Rights and permissions

Reprints and permissions

Copyright information

© 1998 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ensor, J.R., Carraro, G.U., Edmark, J.T. (1998). Visual techniques to accommodate varying network performance in virtual environments. In: Plagemann, T., Goebel, V. (eds) Interactive Distributed Multimedia Systems and Telecommunication Services. IDMS 1998. Lecture Notes in Computer Science, vol 1483. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0055302

Download citation

  • DOI: https://doi.org/10.1007/BFb0055302

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-64955-7

  • Online ISBN: 978-3-540-49914-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics