Zusammenfassung
Die technische Entwicklung von Computerspielen und die Entwicklung von Methoden der Künstlichen Intelligenz (KI) gehen seit Jahrzehnten Hand in Hand. Spektakuläre Erfolge der KI in Spieleszenarien sind etwa der Sieg des Schachcomputers Deep Blue über den damaligen Weltmeister Gary Kasparow im Jahr 1997 oder der Gewinn der Quizshow Jeopardy durch das Programm Watson im Jahr 2010. Standen lange Zeit Fragen zur Implementierung möglichst intelligenter und glaubwürdiger künstlicher Spieler im Vordergrund, ergeben sich durch aktuelle Entwicklungen in den Bereichen mobile- und social gaming neue Problemstellungen für die KI. Dieser Artikel beleuchtet die historische Entwicklung der KI in Computerspielen und diskutiert die Herausforderungen, die sich in modernen Spieleszenarien ergeben.
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Bauckhage, C., Kersting, K. & Thurau, C. Künstliche Intelligenz für Computerspiele. Informatik Spektrum 37, 531–538 (2014). https://doi.org/10.1007/s00287-014-0822-4
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DOI: https://doi.org/10.1007/s00287-014-0822-4