Abstract
We present a tetrahedral mesh generation algorithm designed for the Lagrangian simulation of deformable bodies. The algorithm’s input is a level set (i.e., a signed distance function on a Cartesian grid or octree). First a bounding box of the object is covered with a uniform lattice of subdivision-invariant tetrahedra. The level set is then used to guide a red green adaptive subdivision procedure that is based on both the local curvature and the proximity to the object boundary. The final topology is carefully chosen so that the connectivity is suitable for large deformation and the mesh approximates the desired shape. Finally, this candidate mesh is compressed to match the object boundary. To maintain element quality during this compression phase we relax the positions of the nodes using finite elements, masses and springs, or an optimization procedure. The resulting mesh is well suited for simulation since it is highly structured, has topology chosen specifically for large deformations, and is readily refined if required during subsequent simulation. We then use this algorithm to generate meshes for the simulation of skeletal muscle from level set representations of the anatomy. The geometric complexity of biological materials makes it very difficult to generate these models procedurally and as a result we obtain most if not all data from an actual human subject. Our current method involves using voxelized data from the Visible Male [1] to create level set representations of muscle and bone geometries. Given this representation, we use simple level set operations to rebuild and repair errors in the segmented data as well as to smooth aliasing inherent in the voxelized data.













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Acknowledgements
Research supported in part by an ONR YIP award and PECASE award (ONR N00014-01-1-0620), a Packard Foundation Fellowship, a Sloan Research Fellowship, ONR N00014-03-1-0071, ONR N00014-02-1-0720, ARO DAAD19-03-1-0331, NSF ITR-0121288, NSF ACI-0205671, NSF DMS-0106694, NSF ACI-0323866 and NSF IIS-0326388. In addition, N. M. and R. B. were supported in part by a Stanford Graduate Fellowships, and J. T. was supported in part by an NSF Graduate Research Fellowship.
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Appendix
Appendix
Consider the tetrahedron defined by the points x 1,x 2,x 3,x 4 and the altitude spring from x 4 to the triangle x 1,x 2,x 3. The Cauchy stress in the tetrahedron due to this spring is
where f is the scalar force in an altitude spring (see Sect. 6), A 4 is the area of the triangle x 1,x 2,x 3 and n 4 is the outward pointing normal of the tetrahedron on face x 1,x 2,x 3.
This can be shown by considering the results of [75]. A finite volume interpretation of the constant strain tetrahedron finite element forces shows that the nodal force response to an internal Cauchy stress σ can be written as
Using this result, the force on x 4 due to σ alt is
A simple geometric argument shows that −(A 1 n T4 n 1)/A 4 is the ratio of the projected area of the face x 2,x 3,x 4 on the plane through x 1,x 2,x 3 with A 4. This is the barycentric weight of x 4 in the plane x 1,x 2,x 3 on the point x 1. Defining the barycentric weight as w 1, we can similarly derive
Therefore, the force on x 4 is
Similarly,
which are precisely the altitude spring forces.
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Teran, J., Molino, N., Fedkiw, R. et al. Adaptive physics based tetrahedral mesh generation using level sets. Engineering with Computers 21, 2–18 (2005). https://doi.org/10.1007/s00366-005-0308-8
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DOI: https://doi.org/10.1007/s00366-005-0308-8