Abstract
Mondial pervasive games feature the earth’s surface as the game board with players traveling around the world like virtual pawns in the game. ContextKing is a game that makes extensive use of sensory inputs from the real world to create a whole new game experience within a user’s social network. We discuss the management and utilization of context data, the principal game concept and its adoption and usage within the community.
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Koolwaaij, J., Wibbels, M., Böhm, S. et al. Living virtual history. Vis Comput 25, 1055–1062 (2009). https://doi.org/10.1007/s00371-009-0384-7
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DOI: https://doi.org/10.1007/s00371-009-0384-7