Abstract
We present a non-iterative approach to visually plausible rendering of multi-layered clothes, aimed mainly at human figures dressed in multiple garments. The problems we address are cloth interference and z-fighting. Our approach is based on numbering layers of clothing and then using recursive ray tracing to keep them in order. Instead of developing a new physically based technique, such as collision detection/response schemes or particle systems, we develop a visualization technique to complement existing physically based methods, greatly reducing the required precision and, thus, the computational cost.
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Acknowledgments
We thank V. Reznikov and A. Krovopuskov for helpful discussion and the anonymous reviewers for their suggestions and critique. All human and garment models used in this work were provided by courtesy of Dressformer Co.
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Lazunin, V., Savchenko, V. Interactive visualization of multi-layered clothing. Vis Comput 33, 75–84 (2017). https://doi.org/10.1007/s00371-015-1153-4
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DOI: https://doi.org/10.1007/s00371-015-1153-4