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Shape correspondence based on Kendall shape space and RAG for 2D animation

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Abstract

We introduce a 2D vectorized shape correspondence method based on Kendall shape space and region adjacency graph. We regard shape correspondence in 2D animation as a weighted bipartite graph matching problem and optimize it by means of various weights, including geometric attribute, local topological information, and global topological information in 2D animation drawing. The measuring method in Kendall shape space is introduced to determine similarity between two regions and a local adjacent region matching method is presented to associate the vicinity of the corresponding region by utilizing local topology information. Ultimately, we propose a globally optimal shape matching method, which exploits the global topological information to get the final result of the shape correspondence. Our approach can efficiently match associated regions that have exaggerated deformation and unstable topology between two shapes in 2D animation. It is also robust to the similarity transformation of shapes.

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Acknowledgements

The authors want to thank the anonymous reviewers for their constructive comments. This research was partially supported by the National Key R&D Program of China (No. 2017YFB1002604, No. 2017YFB1402105), the National Key Cooperation between the BRICS of China (No. 2017YFE0100500), the National Nature Science Foundation of China(No. 61972041), and the China Scholarship Council (No. 201806040084). Additionally, many thanks to Jiang jie, Liew Hongze and Wang Yanchao for their instructive advice and useful suggestions.

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Correspondence to Zhongke Wu.

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Liu, S., Wang, X., Wu, Z. et al. Shape correspondence based on Kendall shape space and RAG for 2D animation. Vis Comput 36, 2457–2469 (2020). https://doi.org/10.1007/s00371-020-01958-7

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