Skip to main content
Log in

Motorcycle Graphs and Straight Skeletons

  • Published:
Algorithmica Aims and scope Submit manuscript

Abstract

We present a new algorithm to compute motorcycle graphs. It runs in \(O(n \sqrt{n}\log n)\) time when n is the number of motorcycles. We give a new characterization of the straight skeleton of a nondegenerate polygon. For a polygon with n vertices and h holes, we show that it yields a randomized algorithm that reduces the straight skeleton computation to a motorcycle graph computation in expected \(O(n\sqrt{h+1}\log^2 n)\) time. Combining these results, we can compute the straight skeleton of a nondegenerate polygon with h holes and with n vertices, among which r are reflex vertices, in \(O(n\sqrt{h+1}\log^2 n+r \sqrt{r} \log r)\) expected time. In particular, we cancompute the straight skeleton of a nondegenerate polygon with n vertices in \(O(n\sqrt{n}\log^2n)\) expected time.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Siu-Wing Cheng or Antoine Vigneron.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Cheng, SW., Vigneron, A. Motorcycle Graphs and Straight Skeletons. Algorithmica 47, 159–182 (2007). https://doi.org/10.1007/s00453-006-1229-7

Download citation

  • Received:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s00453-006-1229-7

Keywords

Navigation