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GAME based dynamic resource scheduling in QoS aware radio access networks

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Abstract

Radio resource management and QoS are finally inseparable in wideband CDMA networks. In this paper, we propose a novel wireless resource scheduler, called GAME-C, that integrates our genetic algorithm for mobiles equilibrium (GAME) with the standard CDMA transmitter closed loop power control (CLPC). GAME assigns optimally both transmitting power and bit rate to every mobile station. Optimal allocation is in the sense that every user gets only enough resources necessary for meeting or exceeding its QoS requirements while minimizing interference to other users. Having done that, we gain further benefits as well. In addition to QoS provisioning, lower transmitting power extends a mobile station battery life. Moreover, the base station coverage efficiency is improved by decreasing the probability of blocking new connections or dropping current ones. In short, GAME-C expands the number of QoS-satisfied mobile stations in a cell. Various simulations show improvements achieved over the established (CLPC) basic scheme.

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Correspondence to M. Moustafa.

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Moustafa, M., Habib, I. & Naghshineh, M. GAME based dynamic resource scheduling in QoS aware radio access networks. Soft Comput 9, 101–115 (2005). https://doi.org/10.1007/s00500-003-0352-5

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  • DOI: https://doi.org/10.1007/s00500-003-0352-5

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