Abstract
Business games have been widely used as differentiated pedagogical tools to provide experiential learning for business students. However, a critical problem with these tools is the issue of how to give feedback to students during the runtime of the simulation, especially in view of the high number of players involved in the game and the large amount of data generated in the simulations. In this scenario, intelligent mechanisms are desirable to make knowledge-based inferences, providing information which can assist both the players and the instructors facilitating the gaming process. In this work, we present an innovative knowledge-based approach focused on business games. Firstly, we apply data mining techniques to identify the behavioral patterns of players, based on their previous decisions stored in the database of a business game called business management simulator (BMS) that is used as a support tool for teaching concepts of production management, sales and business strategies. Secondly, based on these patterns, we develop a fuzzy inference system (FIS) to predict players’ performance based on their decisions in the game. Experimental results from a comparison of the real performance of players with the performance calculated by the proposed FIS show that this approach is very useful in the business game analyzed here, since it can help students during the simulation runtime, allowing them to improve their decisions. It is also clear that the proposed approach can be easily adapted to other business games, and particularly those with a similar structure to that of BMS.









Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.References
Aguwa C, Olya MH, Monplaisir L (2017) Modeling of fuzzy-based voice of customer for business decision analytics. Knowl Based Syst 124:136–145
Amin AE (2013) A novel classification model for cotton yarn quality based on trained neural network using genetic algorithm. Knowl Based Syst 39:124–132
Baldissin N, De Toni AF, Nonino F (2007) Evolution of the management games: towards the massive multiplayer online role playing game? In: Proceedings of the international conference learning with games, 24–26 Sept 2007, Polytechnic of Milan, Sophia Antipolis, France, pp 1–7
Barros Jr. DF, Araújo SA (2014) A fuzzy inference system for decision making of players of a business game for teaching concepts of production management, sales and business strategies. In: Proceedings of XX international conference on industrial engineering and operations management (ICIEOM 2014), Málaga, Spain, pp 412–420
Chun F, Yu-chu Y, Yu H, Ray IC (2013) Data mining for providing a personalized learning path in creativity: an application of decision trees. Comput Educ 68:199–210
Fayyad U, Piatetsky-Shapiro G, Smyth P, Uthurusamy R (1996) Advances in knowledge discovery and data mining. American Association for Artificial Intelligence. MIT Press, Menlo Park
García J, Borrajo F, Fernández F (2010) Learning virtual agents for decision-making in business simulators. In: Boissier O, El Fallah-Seghrouchni A, Hassas S, Maudet N (eds) MALLOW, CEUR-WS.org
García DL, Nebot À, Vellido A (2017) Intelligent data analysis approaches to churn as a business problem: a survey. Knowl Inf Syst 51(3):719–774
Hall M, Frank E, Holmes G, Pfahringer B, Reutemann P, Witten HI (2009) The WEKA data mining software: an update. SIGKDD explorations 11(1):10–18
Han J, Kamber M (2001) Data mining: concepts and techniques. Morgan Kaufmann, New York
Kahramanli H, Allahverdi N (2009) Extracting rules for classification problems: AIS based approach. Expert Syst Appl 36(7):10494–10502
Karabadji NEI, Seridi H, Bousetouane F, Dhifli W, Aridhi S (2017) An evolutionary scheme for decision tree construction. Knowl Based Syst 119:166–177
Kolb AY, Kolb DA, Passarelli A, Sharma G (2014) On becoming an experiential educator: the educator role profile. Simul Gaming 45:204–234
Kriz WC (2010) A systemic-constructivist approach to the facilitation and debriefing of simulations and games. Simul Gaming 41(5):663–680
Madani K, Pierce TK, Mirchi A (2017) Serious games on environmental management. Sustain Cities Soc 29:1–11
Magnuson RA, Good DC (2017) It’s more than just a simulation: deepening and broadening student learning by using a business enterprise simulation as a platform. Developments in bus. Simul Exp Learn 44:95–105
Michael DR, Chen SL (2005) Serious games: games that educate, train, and inform. Muska & Lipman/Premier-Trade, Boston
Mookiah MRK, Acharya UR, Lim CM, Petznick A, Suri JS (2012) Data mining technique for automated diagnosis of glaucoma using higher order spectra and wavelet energy features. Knowl Based Syst 33:73–82
Naylor TH (1971) Computer simulation experiments with models of economic systems. Wiley, New York
Oderanti FO (2013) Fuzzy inference game approach to uncertainty in business decisions and market competitions. SpringerPlus 2(1):1–16
Oderanti FO, De Wilde PD (2010) Dynamics of business games with management of fuzzy rules for decision making. Int J Prod Econ 128(1):96–109
Oderanti FO, De Wilde PD (2011) Automatic fuzzy decision making system with learning for competing and connected businesses. Expert Syst Appl 38(12):14574–14584
Oderanti FO, Li F, De Wilde PD (2012) Application of strategic fuzzy games to wage increase negotiation and decision problems. Expert Syst Appl 39(12):11103–11114
Oliveira MA (2009) Deploying lab management: an integrated program in management education and research. Thesis, University of São Paulo, São Paulo
Oliveira MA, Sauaia ACA (2011) Teaching printing for experiential learning: a study of the benefits of business games. Adm Ensino Pesqui 12(3):355–391
Renna P, Argoneto P (2010) Production planning and automated negotiation for SMEs: an agent based e-procurement application. Int J Prod Econ 127(1):73–84
Susi T, Johannesson M, Backlund P (2007) Serious games—an overview. IKI technical reports, pp 1–28
Tseng CC, Lan CH, Lai KR (2009) Constraint-directed business simulation for supporting game-based problem-based learning. In: Proceedings of the first ACM international workshop on multimedia technologies for distance learning, Beijing, China, pp 49–56
Wolf J, Box TM (1987) Team cohesion effects on business game performance. Dev Bus Simul Exp Exerc 14:250–255
Wu X, Kumar V, Ross Quinlan J, Ghosh J, Yang Q, Motoda H, McLachlan GJ, Ng A, Liu B, Yu P, Zhou Z, Steinbach M, Hand D, Steinberg D (2008) Top 10 algorithms in data mining. Knowl Inf Syst 14:1–37
Wu WW, Lee YT, Tseng ML, Chiang YH (2010) Data Mining for exploring hidden patterns between KM and its performance. Knowl Based Syst 23:397–401
Zadeh LA (2008) Is there a need for fuzzy logic? Inf Sci 178(13):2751–2779
Zarandi MF, Moghadam FS (2017) Fuzzy knowledge-based token-ordering policies for bullwhip effect management in supply chains. Knowl Inf Syst 50(2):607–631
Zhou L, Lu D, Fujita H (2015) The performance of corporate financial distress prediction models with features selection guided by domain knowledge and data mining approaches. Knowl Based Syst 85:52–61
Acknowledgements
The authors would like to thank Nove de Julho University for providing the data extracted from the BMS database and for permitting us to use it in this study. In addition, one of the authors (S. A. Araújo) would like to thank CNPq–Brazilian National Research Council for his research scholarship (Process No. 311971/2015-6).
Funding
This study was partially funded by the CNPq–Brazilian National Research Council, by means of a scholarship granted to S. A. Araújo (Grant No. 311971/2015-6).
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
The authors declare that they have no conflict of interest.
Ethical approval
This article does not refer to studies with human participants or animals performed by any of the authors. We would also like to provide the following clarifications: (i) all the data used in our experiments were extracted from the BMS database, with permission from Nove de Julho University, with a commitment from the authors not to divulge the names of the students (in the role of players) and professors (in the role of instructors) involved in the simulations performed during 2015 (the period in which the data were extracted); (ii) one of the developers of BMS is a co-author of this work, which was essential in conducting this research.
Additional information
Communicated by V. Loia.
Rights and permissions
About this article
Cite this article
de Araújo, S.A., de Barros, D.F., da Silva, E.M. et al. Applying computational intelligence techniques to improve the decision making of business game players. Soft Comput 23, 8753–8763 (2019). https://doi.org/10.1007/s00500-018-3475-4
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00500-018-3475-4