Skip to main content
Log in

Neuro-fuzzy gait synthesis with reinforcement learning for a biped walking robot

  • Published:
Soft Computing Aims and scope Submit manuscript

Abstract

 A reinforcement learning-based neuro-fuzzy gait synthesizer, which is based on the GARIC (Generalized Approximate Reasoning for Intelligent Control) architecture, is proposed for the problem of biped dynamic balance. We modify the GARIC architecture to enable it to generate the trunk trajectory in both sagittal and frontal plane. The proposed gait synthesizer is trained by reinforcement learning that uses a multi-valued scalar signal to evaluate the degrees of failure or success for the biped locomotion by means of the ZMP (Zero Moment Point). It can form the initial dynamic balancing gait from linguistic rules, which are obtained from human intuitive balancing knowledge and biomechanics studies, and accumulate dynamic balancing knowledge through reinforcement learning, and thus constantly improve its gait during walking. The feasibility of the proposed method is verified through a 5-link biped robot simulation.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Zhou, C. Neuro-fuzzy gait synthesis with reinforcement learning for a biped walking robot. Soft Computing 4, 238–250 (2000). https://doi.org/10.1007/s005000000053

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s005000000053

Navigation