Abstract.
Interactive performance systems allow multiple, networked users to take part in a performance either as players or audience members and influence the performance's development in real time. Among the most prominent research issues concerning the development of these systems are the provision of effective interaction capabilities and adequate means of expression to the audience. This article describes a set of methods for the detection, analysis, synchronization and rendering of audience behavior in real-time during such an event. Furthermore, it describes ways in which audience feedback is utilized to dynamically index the contents of a performance so as to embed this event in large-scale multimedia services. All these methods have been applied in the creation of MISSION, a multi-user game involving both players and audience. This article presents and analyzes the design of the system and the results of user trials with it.
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Sgouros, N. Analysis, management and indexing of distributed multimedia performances based on audience feedback. Multimedia Systems 8, 470–481 (2003). https://doi.org/10.1007/s00530-002-0072-1
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DOI: https://doi.org/10.1007/s00530-002-0072-1