Abstract
We developed a simple system for three-dimensional (3D) authoring and presentation in immersive virtual reality environments. Our system enables a user to create and edit content both through direct manipulation using hand gestures in an immersive environment, and by using a 2D GUI on a PC desktop. The system also exploits various features of 3D information visualization to produce effective and interactive presentations. In a system trial, users found that the system enhanced their experience. The system helps users create 3D educational materials more easily and learn through the materials with greater interest and motivation.
Similar content being viewed by others
References
Andrews, K., Pichler, M., Wolte, J.: Information pyramids: A new approach to visualizing large hierarchies. In: Proceedings Late Breaking Hot Topics, IEEE Visualization '97, pp. 49–52 (1997)
Andrews, K.: Visual exploration of large hierarchies with information pyramids. In: Proceedings 6th International Conference on Information Visualization (IV2002), pp. 793–798 (2002)
Rekimoto, J., Green, M.: The information cube: Using transparency in 3D information visualization. In: Proceedings of the Third Annual Workshop on Information Technologies & Systems (WITS'93), pp. 125–132 (1993)
Osawa, N., Asai, K., Suzuki, M., Sugimoto, Y.Y., Saito, F.: An immersive programming system: Ougi. In: Proceedings of the 12th International Conference on Artificial Reality and Telexistence (ICAT 2002), pp. 36-43 (2002). < http://www.ic-at.org/>
Card, S.K., Mackinlay, J.D., Shneiderman, B.: Readings in Information Visualization—Using Vision to Think. Morgan Kaufmann, San Mateo, CA (1999)
Furnas, G.W.: Generalized Fisheye Views. In: Procedings ACM SIGCHI '86 Conference on Human Factors in Computing Systems, pp. 16–32 (1986)
Sarkar, M., Brown, M.H.: Graphical fisheye views. Commun. ACM 37(12), 73–83 (1994)
Sarkar, M., Snibbe, S.S., Tversky, O.J., Reiss, S.P.: Stretching the rubber sheet: A metaphor for viewing large layouts on small screens. In: Proceedings of the Symposium on User Interface Software and Technology '93 (UIST'93), pp. 81–91 (1993)
Mackinlay, J.D., Robertson, G.G., Card, S.: The perspective wall: Detail and context smoothly integrated. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 173–179 (1991)
Noble, J., Taivalsaari, A., Moore, I.: Prototype-Based Programming: Concepts, Languages and Applications. Springer-Verlag, Berlin Heidelberg New York (1999)
Gosling, J., Joy, W., Steele, G.: The Java™ Language Specification. Addison-Wesley, Reading, MA (1996)
Sowizral, H., Rushforth, K., Deering, M.: The Java 3D API Specification. Addison-Wesley, Reading, MA (1998)
Osawa, N., Asai, K., Saito, F.: An interactive toolkit library for 3D applications: it3d. In: Proceedings of the Eighth Eurographics Workshop on Virtual Environments (EGVE2002), pp. 149–157 (2002)
Asai, K., Osawa, N., Sugimoto, Y.Y.: Virtual environment system on distance education. In: Proceedings of the EUROMEDIA '99, pp. 242–246 (1999)
Cruz-Neira, C.: Virtual Reality Based on Multiple Projection Screens: The CAVE and its Applications to Computational Science and Engineering. Doctoral dissertation, University of Illinois at Chicago (1995)
Bolt, R.A.: Spatial Data Management. Architecture Machine Group. Massachusetts Institute of Technology, Cambridge, MA (1979)
Neal, L.: Storytelling at a distance. eLearn Magazine, 2001(5), 4 (2001)
Osawa, N., Sugimoto, Y.Y.: Multimodal text input in an immersive environment. In: Proceedings of the12th International Conference on Artificial Reality and Telexistence (ICAT 2002), pp. 85–92 (2002). < http://www.ic-at.org/>
Author information
Authors and Affiliations
Corresponding author
Additional information
Noritaka Osawa received his B.S., M.S. and Ph.D. degrees in information science from the University of Tokyo in 1983, 1985, and 1988 respectively. After working for a software company and the University of Electro-communications, he has been at the National Institute of Multimedia Education since 1998. He has also been jointly appointed at the Graduate University for Advanced Studies since 2001. He now works for them as a Professor. His current research interests include human–computer interfaces using virtual reality technologies, information visualization, and system software.
Sangtae Kim received B.A. degree in Visual Communication from YougIn University, Korea, in 1996, and M.A. and Ph.D. degrees in Design, from the University of Tsukuba, 2001, and 2004, respectively. He is currently an Assistant Professor of the institute of Art and Design, The University of Tsukuba, Ibaraki, Japan. His research interests include visual communication, dynamic information graphics, multimedia systems, 3DCG, and Web3D technology. He planned for the MDD (Multi-Dynamic Documentation) project in 2003. At present, he is involved in the development of Web3D contents (Interactive Anatomy system) that uses MDD technology.
Rights and permissions
About this article
Cite this article
Osawa, N., Kim, S. Poster3D: a system for three-dimensional authoring and presentation in immersive virtual environments. Multimedia Systems 11, 216–225 (2006). https://doi.org/10.1007/s00530-005-0002-0
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00530-005-0002-0