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Personalise your massively multiplayer online game (MMOG) with Artemis

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Abstract

Better mobile computing, broadband and devices have contributed to the fast growth and popularity of massively multiplayer online games (MMOGs). Players are now expecting a more personalised gaming experience as personalisation has begun to filter into most games and not just MMOGs. In this paper, we explain how players of MMOGs can enjoy a ubiquitous and personalised gaming experience anywhere, on any device, and on any network with Artemis. MPEG-7 is not traditionally used for modelling games; however, Artemis adopts MPEG-7 for modelling the player, their device and the game, in conjunction with genetic algorithms for personalising the game, where possible.

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Correspondence to Harry Agius.

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Zad, D.D., Angelides, M.C. & Agius, H. Personalise your massively multiplayer online game (MMOG) with Artemis. Multimedia Systems 18, 69–94 (2012). https://doi.org/10.1007/s00530-011-0237-x

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