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Exertion interfaces for computer videogames using smartphones as input controllers

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Abstract

As mobile phones become smarter and include a wider and more powerful array of sensory components, the opportunity to leverage those capabilities in contexts other than telephony grows. We have in particular identified those sensory capabilities as key components for modern user interfaces that can detect movement, actions and intentions to enrich human-computer interaction in a natural way. In this work, we present research around using smartphones as input controllers in the context of exertion videogames. We propose a conceptual framework that identifies the core elements of such interfaces, regardless of the underlying technological platforms, and provides a design pattern for their integration into existing videogames without having to change the game’s source code. We present a proof of concept implementation for the framework, with two smartphone input controllers, which using a soft button and accelerometer data, interface to a target-shooting exertion game played while exercising on a stationary bicycle. We present findings from a user experience evaluation.

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Correspondence to Juan M. Silva.

Appendices

Appendix 1. Questionnaire

For each one of the following statements, please mark the option below that closest reflects your level of agreement with the statement.

1.

Fire with the button located in the smartphone was easy to do

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

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[ ]

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2.

I did not perceive any delay when shooting with the fire button application

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

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3.

I had difficulty hitting the targets because the fire button application was non-responsive

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

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4.

Changing directions of the crosshair by tilting my body on top of the bike was easy

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

[ ]

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5.

I did not perceived delays when changing directions by tilting my body

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

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6.

I had difficulty hitting the targets because the tilt application would not recognize my change in body position

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

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7.

I felt comfortable interacting with the game by means of the smartphone controllers

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

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8.

Playing the game using smartphone controllers felt natural and I was able to focus on playing the game

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

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9.

If I wanted to use an exercise bike on a regular basis I would rather use this exergame with the smartphone controllers, instead of a traditional bike

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

[ ]

[ ]

[ ]

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10.

The whole experience with the exergame and smartphone controllers was awkward and I would generally avoid using it for my exercising

Strongly disagree

Disagree

Neutral

Agree

Strongly agree

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Appendix 2. Interview questions

  1. 1.

    How easy was it for you to fire and change directions using the smartphone application?

  2. 2.

    Is there anything that you think that may have prevented you from having a better performance on the game?

  3. 3.

    How fun was it to use the smartphone interfaces to interact with the game?

  4. 4.

    Would you consider using an application like this for doing your exercising?

  5. 5.

    Do you have any suggestions as how to improve or enhance the gaming experience?

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Silva, J.M., El Saddik, A. Exertion interfaces for computer videogames using smartphones as input controllers. Multimedia Systems 19, 289–302 (2013). https://doi.org/10.1007/s00530-012-0268-y

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