Abstract
This paper discusses and explores issues surrounding current approaches to the design of technological products and offers two critical design proposals for presentation and debate. Primarily driven by contemporary theoretical writings and thoughts on the subject of ‘technology’ and ‘simulation’, currently being offered by leading thinkers on these subjects and expressed as ‘technological objects’; they are the result of a critical investigation into the emerging design issues surrounding ‘interaction’ and ‘transparency’. By using ‘popular’ language of product design as a vehicle, they exist as ‘cultural offerings’ exploring an alternative future for technological products not necessarily governed by science and economics.
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We would like to thank The Nottingham Trent University.
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Billing, J., Cordingley, T. Some Kind of Analogtivity: anti-simulation through design. Pers Ubiquit Comput 10, 101–105 (2006). https://doi.org/10.1007/s00779-005-0008-9
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DOI: https://doi.org/10.1007/s00779-005-0008-9