Abstract
In this article, we describe three interactive media installations, each evaluated in a distinctive environment. By following a research in and through design approach and studying the installations in public settings, we were able to identify an effect of contextual constraints—such as location, prominence of spectacle, length of interaction and spatial distribution of focal points—on the types of interactions encouraged through the installations. More specifically, we were able to formulate distinct content strategies for individual and group interactions while observing specific design parameters conducive to performative behaviour. We associate such parameters to three different categories of interaction with public media installations: performative interaction, ubiquitous interaction and a third hybrid scenario falling between those two, immersive interactions. We then present a framework for assessment of public interactive installations and key aspects to be considered when designing proactive contextual interventions in the public realm. Finally, we discuss how such aspects point to further investigation on formal principles underlying interactive experiences designed to facilitate specific levels of performance and spectacle.








Similar content being viewed by others
References
Alt F, Schneegaß S, Schmidt A, Müller J, Memarovic N (2012) How to evaluate public displays. In: Proceedings of PerDis 2012. ACM Press, New York
Alt F, Müller J, Schmidt A (2012) Advertising on public display networks. IEEE Comput 45:50–56
Bedwell B, Caruana T (2012) Encouraging spectacle to create self-sustaining interactions at public displays. In: Proceedings of PerDis 2012. ACM Press, New York
Brignull H, Rogers Y (2003) Enticing people to interact with large public displays in public spaces. In: Proceedings of INTERACT’03. Springer, New York, pp 17–24
Csikszentmihalyi M (1990) Flow: the psychology of optimal experience. Harper Perennial, New York
Dalsgaard P (2010) Research in and through design: an interaction design research approach. Paper presented at the OzCHI 2010
Goffman E (1973) The presentation of self in everyday life. The overlook press. Woodstock, New York
Goffman E (1963) Behaviour in Public Places. The Free Press, New York, Notes on the Social Organisation of Gatherings
Greenberg S, Marquardt N, Ballendat T, Diaz-Marino R, Wang M (2011) Proxemic interactions: the new ubicomp? ACM Interact 18(1):42–50
Hassenzahl M (2004) The interplay of beauty, goodness, and usability in interactive products. Human-Computer Interaction 19:319–349
Hespanhol L, Tomitsch M (2012) Designing for collective participation with media installations in public spaces. MAB’12proceedings of the 4th media architecture biennale conference, 15—17 Nov 2012, Aarhus, Denmark
Hespanhol L, Tomitsch M, Grace K, Collins A, Kay J (2012) Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays. PerDis ‘12 Proc. 2012 International symposium on pervasive displays, 04–05 June 2012, Porto, Portugal
Hespanhol L, Sogono MC, Wu G, Saunders R, Tomitsch M (2011) Elastic experiences: designing adaptive interaction for individuals and crowds in the public space. In Proceedings of OzCHI 2011. ACM Press, New York
Huang EM, Koster A, Borchers J (2008) Overcoming assumptions and uncovering practices: when does the public really look at public displays? Paper presented at the Pervasive
Ishii H, Ulmer B Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of CHI’97, Atlanta GA USA
Jacucci G et al (2010) ParticipArt: exploring participation in interactive art installations. In: IEEE international symposium on mixed and augmented reality 2010—arts, media, & humanities proceedings, Seoul, Korea
Jacucci G (2004) Interaction as performance. Cases of configuring physical interfaces in mixed media. (Doctoral Thesis), University of Oulu. Oulu: Acta Universitatis
Jacucci G, Wagner I (2005) Performative uses of space in mixed media environments. In: Davenport E, Turner P (eds) Spaces, spatiality and technologies. Springer, London
Jacucci G et al (2010) Ubiquitous media for collocated interaction. In: Willis KS (ed) Shared encounters. Springer, New York, pp 23–45
José R, Pinto H, Silva B, Melro A, Rodrigues H (2012) Beyond interaction: tools and practices for situated publication in display networks. PerDis ‘12 proceedings of 2012 international symposium on pervasive displays, Porto, Portugal 04–05 June 2012
Kraut R, Patterson M, Lundmark V, Kiesler S, Mukophadhyay T, Scherlis W (1998) Internet paradox: a social technology that reduces social involvement and psychological well-being? Am Psychol 53:1017–1031
Lino JA, Salem B, Rauterberg M (2010) Responsive environments: user experiences for ambient intelligence. J Ambient Intell Smart Environ 2:347–367. doi:10.3233/AIS-2010-0080
Lozano-Hemmer R (2006) Homographies. Retrieved 01 Sep 2013, from http://www.lozano-hemmer.com/homographies.php
Ludvigsen M (2005) Designing for social use in public places—a conceptual framework of social interaction. In: Proceedings of designing pleasurable products and interfaces (DPPI’05), pp 389–408
Margolis D (2009) The social impact of ‘everywhere’ technology. Certification magazine, July 2009. http://www.certmag.com/read.php?start=0&in=3840
Mitchell B (2010) The immersive artistic experience and the exploitation of space. Paper presented at the CAT’10
Müller J, Walter R, Bailly G, Nischt M, Alt F (2012) Looking glass: a field study on noticing interactivity of a shop window. In: Proceedings of CHI’12, ACM Press, New York
Neville F, Reicher S (2011) The experience of collective participation: shared identity, relatedness and emotionality. Contemp Soc Sci 6(3):377–396
O’Hara K, Glancy M, Robertshaw S (2008) Understanding collective play in an urban screen game. In: Proceedings of CSCW, ACM Press, New York, pp 67–76
Olislagers V (2012) Thoughts on embodiment, tangibility and situated interaction in digital live art. Retrieved 15 Jul 2012, from http://vincentolislagers.com/portfolio/thoughts-on-embodiment-tangibility-and-situated-interaction-in-digital-live-art
rAndom International (Producer) (2012) Rain room. Retrieved from http://random-international.com/work/rainroom. 01 Sep 2013
Reeves S, Sherwood S, Brown B (2010) Designing for crowds. Proceedings NordiCHI 2010, October 16–20, 2010, Reykjavik, Iceland
ten Bhömer M, Helmes J, O’Hara K, van den Hoven E (2010) 4Photos: a collaborative photo sharing experience. Proceedings of NordiCHI 2010, ACM Press, New York
Vande Moere A, Woulters N (2012) The role of context in media architecture. In: Proceedings of PerDis 2012, ACM Press, New York
Wessel G, Unruh E, Chang R, Sauda E (2010) Urban user interface: urban legibility reconsidered. In: Southwest Association of Collegiate Schools of Architecture (ACSA)
Zimmerman J, Forlizzi J, Evenson S (2007) Research through design as a method for interaction design research in HCI. In: Proceedings of SIGCHI conference on human factors in computing systems. ACM, New York
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Hespanhol, L., Tomitsch, M. Understanding the effects of contextual constraints on performative behaviour in interactive media installations. Pers Ubiquit Comput 18, 1651–1665 (2014). https://doi.org/10.1007/s00779-014-0765-4
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s00779-014-0765-4