Skip to main content
Log in

Patterns of Mobile Interaction

  • Original Article
  • Published:
Personal and Ubiquitous Computing Aims and scope Submit manuscript

Abstract:

The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously. Considering all issues related to mobile scenarios, a designer might be overwhelmed. As a solution, we propose a specific kind of design patterns which we call mobility patterns, derived from successful mobile applications. They allow a designer to re-use design elements as building blocks in their own designs. After describing the idea of mobility patterns, we give a brief overview of patterns we have identified so far. Two patterns are described in more detail with the help of our research platforms QuickStep and Pocket DreamTeam.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Roth, J. Patterns of Mobile Interaction . Personal Ub Comp 6, 282–289 (2002). https://doi.org/10.1007/s007790200029

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s007790200029

Navigation