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Quadruped virtual robot simulation in a virtual environment obeying physical laws

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Abstract

In the development of a robot, the validation of that robot with the use of real machinery takes a considerable amount of time and money. In particular, it is difficult to validate a robot’s behavior in an unsafe place. The developers also have to pay attention to virtual debugging. Using a program validated in VR space makes the verification of a real machine’s behavior more efficient. In this research, we make a virtual robot walk on a road autonomously by using a program where the virtual robot tracks a line in a virtual environment.

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References

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Correspondence to Kouki Miyoshi.

Additional information

This work was presented in part at the 14th International Symposium on Artificial Life and Robotics, Oita, Japan, February 5–7, 2009

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Miyoshi, K., Abe, N., Tabuchi, Y. et al. Quadruped virtual robot simulation in a virtual environment obeying physical laws. Artif Life Robotics 14, 321–323 (2009). https://doi.org/10.1007/s10015-009-0661-6

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  • DOI: https://doi.org/10.1007/s10015-009-0661-6

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