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A study of Q-learning considering negative rewards

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Abstract

In the reinforcement learning system, the agent obtains a positive reward, such as 1, when it achieves its goal. Positive rewards are propagated around the goal area, and the agent gradually succeeds in reaching its goal. If you want to avoid certain situations, such as dangerous places or poison, you might want to give a negative reward to the agent. However, in conventional Q-learning, negative rewards are not propagated in more than one state. In this article, we propose a new way to propagate negative rewards. This is a very simple and efficient technique for Q-learning. Finally, we show the results of computer simulations and the effectiveness of the proposed method.

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References

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Correspondence to Takayasu Fuchida.

Additional information

This work was presented in part at the 15th International Symposium on Artificial Life and Robotics, Oita, Japan, February 4–6, 2010

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Fuchida, T., Aung, K.T. & Sakuragi, A. A study of Q-learning considering negative rewards. Artif Life Robotics 15, 351–354 (2010). https://doi.org/10.1007/s10015-010-0822-7

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  • DOI: https://doi.org/10.1007/s10015-010-0822-7

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