Abstract
Simulations of models, in all different areas, is an expanding, attractive line of work. More and more applications are taking advantage of the improvements in technology and knowledge in this field, thus achieving results that would have been impossible to achieve with a real model, or foreseeing facts that otherwise would have been encountered too late in the production process. The rail industry is one possible beneficiary of this approach. Usually, before commencing the fabrication process of a new train, the construction of a full-size model is mandatory. Instead of building this full-size real model, which leaves little room for later, last-minute modifications, a virtual model can be built in the digital realm, thus offering a new platform for easier interaction with it. In this article, a simulation of a train is presented in order to tackle visual, aesthetic and ergonomic issues. The simulation runs on a PC-based CAVE-like architecture, offering a certain degree of interaction to the user, and combines static and dynamic computer-generated imagery, both with and without stereoscopy for 3D visualisation, as well as augmented virtuality techniques for the integration of the train with its environment.
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Acknowledgements
The authors would like to thank Abel Hernández, Jorge del Pico, David Román and Virginia Remiro for their continuous work throughout the whole project, and Carmelo López and Jorge López for their valuable contributions. This research was partially done under the sponsorship of the Comisión Interministerial de Ciencia y Tecnología (CICYT), projects TIC 2000-0426-P4-02 and TIC 2001-2392-C03-02.
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Seron, F.J., Gutierrez, D., Magallon, J.A. et al. A CAVE-like environment as a tool for full-size train design. Virtual Reality 7, 82–93 (2004). https://doi.org/10.1007/s10055-003-0117-6
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DOI: https://doi.org/10.1007/s10055-003-0117-6