Abstract
This paper introduces a mixed reality workspace that allows users to combine physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with pseudo-real world physics. The objective of the presented research is to create a novel system in which the virtual and physical world would have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. Virtual Bounds is an exploratory study allowing a physical probe to navigate a virtual world while observing constraints, forces, and interactions from both worlds. This scenario provides the user with the ability to create a virtual environment and to learn to operate real-life probes through its virtual terrain.
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Acknowledgments
This research was supported in part by the Beall Center for Art, the California Institute for Telecommunications and Technology (Calit2) and the Arts Computation and Engineering (ACE) program at the University of California, Irvine. We also thank Cina Hazegh, Eric Kabisch, and Colbin Erdahl for fruitful discussions and technical assistance.
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Ponto, K., Kuester, F., Nideffer, R. et al. Virtual Bounds: a teleoperated mixed reality. Virtual Reality 10, 41–47 (2006). https://doi.org/10.1007/s10055-006-0030-x
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DOI: https://doi.org/10.1007/s10055-006-0030-x