Skip to main content
Log in

Immersive interactive reality: Internet-based on-demand VR for cultural presentation

  • SI: Cultural Technology
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

This paper presents an Internet-based virtual reality technology, called panoramic broadcasting (PanoCAST) where multiple viewers share an experience yet each having full control of what they see independent from other viewers. Our solution was developed for telepresence-based cultural presentation and entertainment services. The core architecture involves a compact spherical vision system that compresses and transmits data from multiple digital video sources to a central host computer, which in turn distributes the recorded information among multiple render- and streaming servers for personalized viewing over the Internet or mobile devices. In addition, using advanced computer vision, tracking and animation features, the PanoCAST architecture introduces the notion of Clickable Content Management (CCM), where each visual element in the image becomes a source for providing further information, educational content and cultural detail. Key contributions of our application to advance the state-of-the-art include bringing streaming panoramic video onto mobile platforms, an advanced tracking interface to turn visual elements into sources of interaction, physical simulation to combine the benefits of panoramic video with that of 3D models and animated, photo-realistic faces to help users express their emotions in shared online virtual cultural experiences as well as a feedback mechanism in such environments. Therefore, we argue that the PanoCAST system offers a low-cost and economical solution for personalized content distribution and as such it can serve as a unified basis for novel applications many of which are demonstrated in this paper.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11

Similar content being viewed by others

Notes

  1. CallOuts only appear for a limited time when the user clicks on a specific region of the image in order not to obscure the scene on a small output device, such as the display of a mobile phone.

References

  • Adobe Flash player (2009) http://www.get.adobe.com/flashplayer/

  • Baldwin J, Basu A, Zhang H (1999) Panoramic video with predictive windows for telepresence. In: Proceedings of IEEE international conference on robotics

  • Digital Elite Inc. (2009) http://www.digitalElite.US.com

  • Fraunhofer HHI, Omnicam (2009) http://www.hhi.fraunhofer.de/

  • FunIcons (2009) http://www.digitalelite.us.com/Pages/DigitalElite/FunIcons.html

  • Google Street View (2009) http://www.maps.google.com/intl/en_us/help/maps/streetview/

  • Gross M, Würmlin S et al (2003) Blue-c: a spatially immersive display and 3D video portal for telepresence. ACM Trans Graph 22(3):819–827

    Article  Google Scholar 

  • Immersive Interactive Film (2009) “Metamorphosis” film adaptation of Franz Kafka’s short story. http://www.digitalelite.net/Metamorphosis.html

  • Immersive Media, Dodeca Camera (2009) http://www.immersive-video.eu/en

  • Interactive Panoramic Cinema (2005) http://www.turbulence.org/blog/archives/000562.html

  • Kaidan, Go Pano (2009) http://www.kaidan.com/

  • Kimber D, Foote J (2001) FlyAbout: spatially indexed panoramic video. In: Proceedings of ACM multimedia, Ottawa

  • Majumder A, Gopi M, Seales B, Fuchs H (1999) Immersive teleconferencing: a new algorithm to generate seamless panoramic video imagery. In: ACM multimedia, pp 169–178

  • Neumann U, Pintaric T, Rizzo AA (2000) Immersive panoramic video. In: Proceedings of ACM international conference on multimedia, pp. 493–494

  • Ng K-T, Chan S-C, Shum H-Y (2001) The compression issues of panoramic video. In: Proceedings of international symposium on intelligent multimedia, video & speech processing

  • Ouglov A, Hjelsvold R (2004) Panoramic video in video-mediated education, in storage and retrieval methods and applications for multimedia 2005. In: Lienhart RW, Babaguchi N, Chang EY (eds) Proceedings of the SPIE, vol 5682, pp 326–336

  • PanoCAST Inc. (2009) http://www.PanoCAST.com, Interactive Demonstrations, http://www.digitalelite.net/Pages/PanoCAST/Interactive_Demos.html, Supported I/O Devices http://www.digitalelite.net/Pages/PanoCAST/Customers_eng.php

  • Patil R, Rybski PE, Kanade T, Veloso MM (2004) People detection and tracking in high resolution panoramic video mosaic. In: Proceedings of IEEE/RSJ international conference on intelligent robots and systems, Sendai, Japan

  • Point Grey Research, LadyBug2 & LadyBug3 Cameras (2009) http://www.ptgrey.com/products/ladybug2/

  • Pryor L, Rizzo AS (2000) User directed news, http://www.imsc.usc.edu/research/project/udn/udn_nsf.pdf

  • Qin N, Song D (2007) On-demand sharing of a high-resolution panorama video from networked robotic cameras. In: Proceedings of IEEE international conference on intelligent robots and systems, San Diego

  • QuickTime, Apple (2009) http://www.apple.com/quicktime/

  • Remote Reality (2009) http://www.remotereality.com/

  • Rhee SM, Ziegler R et al (2007) Low-cost telepresence for collaborative virtual environments. IEEE Trans Vis Comput Graph 13(1):156–166

    Article  Google Scholar 

  • Rizzo AA, Neumann U, Pintaric T, Norden M (2001) Issues for application development using immersive HMD 360 degree panoramic video environments. In: Smith MJ, Salvendy G, Harris D, Koubek RJ (eds) Usability evaluation and interface design, vol 1. L.A. Erlbaum, New York, pp 792–796

    Google Scholar 

  • Rizzo AA, Ghahremani K, Pryor L, Gardner S (2003) Immersive 360-degree panoramic video environments: research on creating useful and usable applications. In: Jacko J, Stephanidis C (eds) Human–computer interaction: theory and practice, vol 1. L.A. Erlbaum, New York, pp 1233–1237

    Google Scholar 

  • Rizzo AA, Pryor L, Matheis R, Schultheis M, Ghahremani1 K, Sey A (2004) Memory assessment using graphics-based and panoramic video virtual environments. In: Proceedings of 5th international conference on disability, virtual reality & association technology, Oxford, UK

  • Sun X, Kimber D, Foote J, Manjunath B (2002) Detecting path intersections in panoramic video. In: IEEE international conference on multimedia

  • Takács B (2005) Special education and rehabilitation: teaching and healing with interactive graphics. IEEE Comput Graph Appl 25(5):40–48

    Article  Google Scholar 

  • Takács B (2006) Cognitive, mental and physical rehabilitation using a configurable virtual reality system. Int J Virtual Real 5(4):1–12

    Google Scholar 

  • Takács B (2007) PanoMOBI: a panoramic mobile entertainment system. In: Proceedings of ICEC07, Shanghai, China

  • Takács B (2008) How and why affordable virtual reality shapes the future education. Int J Virtual Real 7(1):53–66

    Google Scholar 

  • Takács B, Kiss B (2003) Virtual human interface: a photo-realistic digital human. IEEE Comput Graph Appl 23(5):38–45

    Article  Google Scholar 

  • Takács B, Fromherz T, Tice S, Metaxas D (1999) Digital clones and virtual celebrities: facial tracking, gesture recognition and animation for the movie industry. In: Proceedings of ICCV’99, Corfu, Greece

  • Transparent Telepresence Research Group (2007) http://www.telepresence.strath.ac.uk/telepresence.htm

  • VirMED (2009) Virtual reality medicine, http://www.virmed.net

  • Virtual Museum Volos, Greece (2009) http://www.digitalelite.us.com/Pages/PanoCAST/VirtualMuseum.html

  • Zheng J, Zhang Y, Ni G (2007) A fast global motion estimation method for panoramic video coding. In: Advances in multimedia information processing—PCM

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Barnabás Takács.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Takács, B. Immersive interactive reality: Internet-based on-demand VR for cultural presentation. Virtual Reality 15, 267–278 (2011). https://doi.org/10.1007/s10055-010-0157-7

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-010-0157-7

Keywords

Navigation