Skip to main content

Advertisement

Log in

The potential of immersive virtual reality for representations in design education

  • Original Article
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

This paper examines the potential of immersive virtual reality technology for design education. A quasi-experimental study has been conducted with 40 students of different expertise levels. The students analysed a design representation using one of the two visualisation technologies: immersive virtual reality (IVR) and non-immersive virtual reality (nIVR). The results show that the expertise in the used technology and the expertise in the design domain significantly affect design understanding. On the other hand, the effect of contextual expertise was not found significant. Spatial ability affected design understanding in nIVR but not in the IVR. Visualisation technology did not have an overall effect on understanding, but IVR helped students with lower expertise to understand specific aspects of a design better (e.g. rotation-based mechanisms). The study suggests that researchers and educators control the students’ expertise when assessing the effect of technology on design education. Overall, the results support the constructivist learning theory, as IVR can support context-dependent and context-independent understanding.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8

Similar content being viewed by others

Data availability

Data are available upon request.

Code availability

Code for analysis is available upon request.

References

Download references

Acknowledgements

This paper reports on work funded by the Croatian Science Foundation project IP-2018-01-7269: Team Adaptability for Innovation-Oriented Product Development—TAIDE (http://www.taide.org) and Erasmus+ project 2018-1-HR01-KA203-047486: ELPID – E-learning Platform for Innovative Product Development (http://www.elpid.org/). The authors would like to thank the students for the participation in the experiment.

Funding

Croatian Science Foundation project IP-2018–01-7269: Team Adaptability for Innovation-Oriented Product Development – TAIDE. Erasmus + project 2018–1-HR01-KA203-047486: ELPID – E-learning Platform for Innovative Product Development.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nikola Horvat.

Ethics declarations

Conflicts of interest

The authors declare no conflict of interest.

Ethics approval

Ethical approval was obtained for the Croatian Science Foundation project IP-2018–01-7269.

Consent to participate

Signed consent was obtained from the participants of the study.

Consent for publication

Signed consent was obtained from the participants of the study.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Horvat, N., Martinec, T., Lukačević, F. et al. The potential of immersive virtual reality for representations in design education. Virtual Reality 26, 1227–1244 (2022). https://doi.org/10.1007/s10055-022-00630-w

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-022-00630-w

Keywords

Navigation