Abstract
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybersickness were positive and curvilinear, with large heterogeneity across individuals. Cybersickness also had a substantive negative impact on the user experience and the intentions to adopt the VR technology. Finally, motion sickness susceptibility, cognitive stress, and recent headaches uniquely predicted greater severity of cybersickness, while age was negatively related. These combined results highlight the critical role that cybersickness plays on the VR experience and underscore the importance of finding solutions to the problems, such as technological advancements or special usage protocols for the more susceptible individuals.




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Notes
We chose Cohen’s (1992) effect size guidelines for correlations and mean differences due to their widespread use in the psychological literature and the sensible separation in terms of what are considered small, medium, and large effects. Nevertheless, we should note that recent empirical work in this area has provided somewhat different guidelines (e.g., Funder and Ozer 2019; Gignac and Szodorai 2016). According to this research, correlation values of 0.20 can be considered as ‘typical’ for psychological research, with values of 0.30 considered as large. Additionally, it should be noted that the recommendation of a statistical power of 80% while ubiquitous in the social sciences is still arbitrary. An evaluation of the relative costs of Type I and Type II errors is often complex and may be influenced by the application and the perspective of the decision maker (Di Stefano 2003).
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Acknowledgements
The authors wish to thank Erik Ruzek for providing feedback and advice on the latent growth curve modeling analyses. The authors also wish to thank Paola Montás and Laura Pacheco for their support on this project.
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This research was supported by the National Fund for Innovation and Scientific and Technological Development (FONDOCYT 009-2014) of the Dominican Republic.
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Garrido, L.E., Frías-Hiciano, M., Moreno-Jiménez, M. et al. Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience. Virtual Reality 26, 1347–1371 (2022). https://doi.org/10.1007/s10055-022-00636-4
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DOI: https://doi.org/10.1007/s10055-022-00636-4