Abstract
This paper aims to develop a concept of incentive gamification for organizations in the digital era. Incentive gamification is an incentive-based policy using the game pattern. This policy aims to improve performance of employee who works in the marketing department of such e-commerce as an online marketer. This study involves 104 female employees. Data were collected using questionnaire and analysed using regression analysis. The results show that there was a significant positive effect between personal dexterity on learning experience and individual performance. Furthermore, incentive gamification was also proven to moderate the relationship between personal dexterity, learning experience and also employee performance. Theoretical and managerial implication, as well as future research directions are also discussed.
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Funding
This work was partially funded by the Kementerian Riset Teknologi Dan Pendidikan Tinggi Republik Indonesia (Grand number 002/L6/AK/SP2H.1/PENELITIAN/2019).
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Adhiatma, A., Sari, R.D. & Fachrunnisa, O. The role of personal dexterity and incentive gamification to enhance employee learning experience and performance. Cogn Tech Work 24, 7–19 (2022). https://doi.org/10.1007/s10111-021-00664-1
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DOI: https://doi.org/10.1007/s10111-021-00664-1