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Investigating how internet gaming disorder and bodily dissociation experiences vary by game genres

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Abstract

This study aims to investigate whether Internet gaming disorder (IGD) and bodily dissociation vary depending on the most frequently used game genre. Seven hundred and fifteen highly engaged online players (71.5% men; mean age 29.75 ± 7.48 years) recruited in player communities completed a survey that assessed game genre, bodily dissociative experiences and IGD. The results showed significantlly higher levels of IGD among multiplayer online battle arenas (MOBA) and massively multiplayer online role-playing games players relative to first-person shooters (FPS) game players, whilst MOBA players report significantly higher bodily dissociative experiences compared to MORPG and FPS. However, we found that differences on body dissociation disappear at high levels of IGD, with problematic players showing high body disconnection, regardless of the type of game most frequently used. This suggests that high engagement in online games has the potential to disconnect a player from his body, regardless of the type of game used.

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Funding

The authors did not receive support from any organization for the submitted work. The authors have no relevant financial or non-financial interests to disclose.

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Contributions

SC and AM were involved in conceptualization; SC and GF were responsible for methodology; SC and AM carried out formal analysis and investigation and wrote and prepared the original draft; and GF contributed to writing, reviewing and editing.

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Correspondence to Silvia Casale.

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Authors declare that they have no conflict of interest.

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All procedures followed were in accordance with the ethical standards of the responsible committee on human experimentation (institutional and national) and with the Helsinki Declaration of 1975, as revised in 2000 (5).

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Informed consent was obtained from all patients for being included in the study.

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Editor: Moreno Coco (University of East London); Reviewers: Orkun Ayd#n (International University of Sarajevo) and a second researcher who prefers to remain anonymous.

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Casale, S., Giulia Fioravanti & Musicò, A. Investigating how internet gaming disorder and bodily dissociation experiences vary by game genres. Cogn Process 23, 521–526 (2022). https://doi.org/10.1007/s10339-022-01087-0

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  • DOI: https://doi.org/10.1007/s10339-022-01087-0

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