Skip to main content
Log in

Domino portrait generation: a fast and scalable approach

  • Published:
Annals of Operations Research Aims and scope Submit manuscript

Abstract

A domino portrait is an approximation of an image using a given number of sets of dominoes. This problem was first formulated in 1981 by Ken Knowlton in a patent application, which was finally granted in 1983. Domino portraits have been generated most often using integer linear programming techniques that provide optimal solutions, but these can be slow and do not scale well to larger portraits. In this paper we propose a new approach that overcomes these limitations and provides high quality portraits. Our approach combines techniques from operations research, artificial intelligence, and computer vision. Starting from a randomly generated template of blank domino shapes, a subsequent optimal placement of dominoes can be achieved in constant time when the problem is viewed as a minimum cost flow. The domino portraits one obtains are good, but not as visually attractive as optimal ones. Combining techniques from computer vision and large neighborhood search we can quickly improve the portraits. Empirically, we show that we obtain many orders of magnitude reduction in search time.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Ahuja, R. K., Magnanti, T. L., & Orlin, J. B. (1993). Network flows—theory, algorithms, and applications. Englewood Cliffs: Prentice Hall.

    Google Scholar 

  • Berlekamp, E., & Rogers, T. (1999). The mathemagician and pied puzzler: a collection in tribute to Martin Gardner. AK Peters.

  • Bosch, R. (2004). Constructing domino portraits. In Tribute to a mathemagician (pp. 251–256).

  • Knowlton, K. C. (1983). Representation of designs. U.S. Patent # 4,398,890, August 16th, 1983.

  • Knuth, D. E. (1993). The stanford graphbase: a platform for combinatorial computing. Reading: Addison–Wesley.

    Google Scholar 

  • Rosten, E., & Drummond, T. (2005). Fusing points and lines for high performance tracking. In ICCV (pp. 1508–1515).

  • Rosten, E., Reitmayr, G., & Drummond, T. (2005). Real-time video annotations for augmented reality. In ISVC (pp. 294–302).

  • Shaw, P. (1998). Using constraint programming and local search methods to solve vehicle routing problems. In CP (pp. 417–431).

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Barry O’Sullivan.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Cambazard, H., Horan, J., O’Mahony, E. et al. Domino portrait generation: a fast and scalable approach. Ann Oper Res 184, 79–95 (2011). https://doi.org/10.1007/s10479-010-0738-6

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10479-010-0738-6

Keywords

Navigation