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Physical education and sport science undergraduate students as multimedia and web developers: Moving from the user’s to the creator’s perspective

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Abstract

The increasing importance that Information and Communication Technologies (ICT) have been gaining for Physical Education (PE) and sports pedagogy has generated the need to prepare ICT-proficient prospective PE teachers within PE and sport science university departments. This study was aimed at: (a) the design and implementation of two project-based elective courses on ICT in education (entitled ‘Informatics in Education’ and ‘Computers in Physical Education Teaching’) for the undergraduate students of a PE and sport science department, and (b) the investigation of students’ responses to the courses and instructor’s experiences from organizing and imparting the courses. The courses were focused on educational multimedia and web development for PE. Twenty-three students that had attended ‘Informatics in Education’ and 13 students that had attended ‘Computers in Physical Education Teaching’ participated in the study. Research data were collected through student questionnaires and instructor’s notes. It was found that students were helped to acquire basic multimedia and web development skills for educational purposes, and that their responses to the courses were positive overall. The courses fulfilled students’ expectations and were successful in equipping students with self-confidence in their ability to make use of ICT in PE courses and to construct multimedia and web-based learning materials. Furthermore, students were provided with opportunities to express their creativity and improve their future instructional practices. However, the study also brought to light the various difficulties and challenges of training prospective PE teachers in the didactical utilization of ICT at undergraduate level.

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Correspondence to Marina Papastergiou.

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Papastergiou, M. Physical education and sport science undergraduate students as multimedia and web developers: Moving from the user’s to the creator’s perspective. Educ Inf Technol 16, 281–299 (2011). https://doi.org/10.1007/s10639-010-9129-5

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