Abstract
This paper presents the design, features and pilot evaluation study of a computer card game for the learning of basic aspects of the binary system (BS) by primary level education pupils. This design was based on modern social and constructivist theories of learning, in combination with basic game design principles. Pupils are asked to play against the computer with cards featuring Binary Numbers (BNs). To engage successfully with the game, pupils are provided with opportunities to review their previous knowledge of the decimal system and, subsequently, to use analogical reasoning to make connections between this knowledge and basic aspects of the BS. Several scaffolding elements are also provided for the pupils to construct, verify, extend and generalize their knowledge, at the same time using essential learning competencies. The game was piloted in the field using real pupils (20 6th Grade pupils) with encouraging results. Finally, an attempt has been made to address essential points of this game that have contributed to its becoming a successful learning environment. Addressing these points could be useful for both designers of educational computer games for Computer Science (CS) education and educators in Computing.




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Italics are used in this section to highlight the key aspects considered appropriate for the design and implementation of the game described in this paper
The italics used in this sub-section highlight these issues
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Acknowledgement
Many thanks to Mr Stefanos Sikiniotis, Harry Capros and John Panagoulakos, for their assistance in implementing the game presented in this paper. Many thanks also to Professor Marina Papastergiou and to the anonymous reviewers for their insightful comments.
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Kordaki, M. A computer card game for the learning of basic aspects of the binary system in primary education: Design and pilot evaluation. Educ Inf Technol 16, 395–421 (2011). https://doi.org/10.1007/s10639-010-9136-6
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DOI: https://doi.org/10.1007/s10639-010-9136-6