Abstract
Intergenerational learning (IGL) has been identified as a viable way to help organizations deal with the problems an ageing worker population brings with it. Information and communications technology (ICT) in its many forms can be utilized to support IGL. This paper investigates the requirements for a game that would help raise stakeholder awareness for IGL, and allow individuals to practice skills related to it. By interviewing members of the European Union (EU)-funded SILVER-project we aim to find out suitable contexts, interventions and mechanisms that allow us to design such a game. Based on the interviews we found out that the game should be easily contextualized so that it works in—or is easily adapted to—different countries and cultures. For example sports or nature could be such contexts. As for mechanisms and interventions we found out that there are many possibilities. We conclude that such a logical combination of mechanisms and interventions that support the selected context must be chosen.
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Acknowledgments
We would like to thank the project’s partner countries for contributing their input for the development of this paper. This project was funded by the EU Grundtvig-GMP (project No: 517557-LLP-1-2011-1-NL-GRUNDTVIG-GMP)
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Räisänen, T., Ypsilanti, A., Ropes, D. et al. Examining the requirements for an intergenerational learning game. Educ Inf Technol 19, 531–547 (2014). https://doi.org/10.1007/s10639-014-9324-x
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DOI: https://doi.org/10.1007/s10639-014-9324-x