Skip to main content

Advertisement

Log in

Potential use of Augmented Reality in LIS education

  • Published:
Education and Information Technologies Aims and scope Submit manuscript

Abstract

The subject of this article is the use of augmented reality technology in library and information science education. The aim is to determine the scope and potential uses of augmented reality in the education of information professionals. In order to determine the scope and forms of potential use of AR technology in LIS education a two-step analysis was conducted. The first stage was the in-depth analysis of LIS training programs offered by academic centers in Poland, including 8 programs (4 bachelor degree and 4 master degree). In this way, more than 350 learning outcomes were analyzed and grouped according to the frequency of occurrence. During the second stage of the study a list of the most important learning outcomes was compared with a list of skill areas that AR technology helps to develop, in order to formulate conclusions according to the potential use of AR in LIS education. Summarizing the results of the study, it can be concluded that AR technology is a useful teaching tool which enables students to achieve improved learning outcomes in the practical skills needed by librarians, as well as the personal and social competencies relevant to labor market needs.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3

Similar content being viewed by others

References

  • Arvanitis, T. N., Petrou, A., Knight J. F., et al. (2009). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and ubiquitous computing, 13(3), 243–250.

  • Azuma, R., Baillot, Y., Behringer, R., et al. (2001). Recent advances in augmented reality. http://www.cc.gatech.edu/~blair/papers/ARsurveyCGA.pdf. Accessed 25 June 2014.

  • Barreira, J., Bessa, M., Pereira, L., et al. (2012). MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school. Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on IEEE.

  • Billinghurst, M. (2002). Augmented reality in education. New Horizons for Learning. http://www.solomonalexis.com/downloads/ar_edu.pdf. Accesssed 25 June 2014.

  • Bodén, M., Dekker, A., Viller, S., et al. (2013). Augmenting play and learning in the primary classroom. In ACM Digital Library, Proceedings of the 12th International Conference on Interaction Design and Children (pp. 228–236). New York: ACM.

  • Cascales, A., Pérez-López, D., & Contero, M. (2013). Study on Parent’s Acceptance of the Augmented Reality Use for Preschool Education. Procedia Computer Science, 25, 420–427.

    Article  Google Scholar 

  • Chen, Y. (2006). A study of comparing the use of augmented reality and physical models in chemistry education. Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications. ACM.

  • Cooperstock, J.R. (2001). The classroom of the future: enhancing education through augmented reality. Proc. HCI Inter. 2001 Conf. on Human-Computer Interaction. http://srl.mcgill.ca/publications/2001-HCI.pdf. Accesssed 25 June 2014

  • Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 586–596.

    Article  Google Scholar 

  • Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22. doi:10.1007/s10956-008-9119-1.

    Article  Google Scholar 

  • Educause Learning Initiative. (2005). 7 things you should know about augmented reality . http://net.educause.edu/ir/library/pdf/eli7007.pdf. Accesssed 27 June 2014.

  • Escobedo, L., Tentori, M., Quintana, E., et al. (2014). Using Augmented Reality to Help Children with Autism Stay Focused. Pervasive Computing, IEEE, 13(1), 38–46.

  • Fjeld, M., Voegtli, B. M. (2002). Augmented chemistry: An interactive educational workbench. In IEEE Computer Society, Mixed and Augmented Reality, 2002. ISMAR 2002. Proceedings. International Symposium on IEEE (pp. 259–321). Los Almitos, Calif. : IEEE Computer Society.

  • Freitas, R., Campos P. (2008). SMART: a SysteM of Augmented Reality for Teaching 2 nd grade students. In D.England et al. (Ed.), Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 2 (pp. 27–30). Swindon :British Computer Society.

  • Gomes, H., Timbo, N., Santos, N., et al. (2011). Dreamlabs, A Software Based Augmented Reality To Support The Construction Of Thought And Learning For Students Of Basic Education, Using Artoolkit. Edulearn11 Proceedings (pp. 5154–5154).

  • Hughes, C. E., Stapleton, S. B., Hughes, D. E., et al. (2005). Mixed reality in education, entertainment, and training. Computer Graphics and Applications, IEEE, 25(6), 24–30.

  • Ibanez, M., Kloos, C. D., Leony, D., et al. (2011). Learning a foreign language in a mixed-reality environment. Internet Computing, IEEE, 15(6), 44–47.

  • Kaufmann, H. (2002). Construct3D: an augmented reality application for mathematics and geometry education. In ACM Digital Library et al., Proceedings of the tenth ACM international conference on Multimedia (pp. 656–657 . New York: ACM.

  • Kaufmann, H. (2003). Collaborative augmented reality in education. https://www.ims.tuwien.ac.at/publications/tuw-137414.pdf. Accesssed 20 June 2014.

  • Kaufmann, H., Steinbügl, K., Dünser, A., et al. (2005). General training of spatial abilities by geometry education in augmented reality. Annual Review of CyberTherapy and Telemedicine: A Decade of VR, 3, 65–76.

  • Kerawalla, L., Luckin, R., Seljeflot, S., et al. (2006). Making it real: exploring the potential of augmented reality for teaching primary school science.Virtual. Reality, 10(3-4), 163–174.

  • Kipper, G., & Rampolla, J. (2012). Augmented Reality: an emerging technologies guide to AR. Waltham: Syngress.

    Google Scholar 

  • Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13–21.

    Article  Google Scholar 

  • Liarokapis, F., Petridis, P., Lister, P. F., et al. (2002). Multimedia augmented reality interface for e-learning (MARIE). World. Transactions on Engineering and Technology Education, 1(2), 173–176.

  • Mahadzir, N. N., & Phung, L. F. (2013). The Use of Augmented Reality Pop-Up Book to Increase Motivation in English Language Learning For National Primary School. Journal of Research & Method in Education, 1(1), 26–38.

    Google Scholar 

  • Milgram P., Kishino F. (1994). Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems. http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html. Accesssed 20 June 2014.

  • Pasaréti, O., Hajdu, H., Matuszka, T., et al. (2011). Augmented Reality in education. INFODIDACT 2011 Informatika Szakmódszertani Konferencia. http://people.inf.elte.hu/tomintt/infodidact_2011.pdf Accesssed 21 June 2014

  • Reinalda, B., & Kulesza-Mietkowski, E. (2005). The Bologna process: Harmonizing Europe’s higher education. Farmington Hills: Barbara Budrich.

    Google Scholar 

  • Richard, E., Billaudeau, V., Richard, P. Et al. (2007). Augmented reality for rehabilitation of cognitive disabled children: A preliminary study. In Virtual Rehabilitation (pp. 102–108). Piscataway: IEEE.

  • Salvador-Herranz, G., Perez-Lopez, D., Ortega, M. et al. (2013). Manipulating Virtual Objects with your hands: A case study on applying Desktop Augmented Reality at the Primary School. In R. H. Sprague (Ed.), System Sciences (HICSS), 2013 46th Hawaii International Conference on IEEE. Los Alamitos, Calif. : IEEE Computer Society.

  • Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. In Augmented Reality Toolkit, The First IEEE International Workshop. doi:10.1109/ART.2002.1106948.

    Google Scholar 

  • Squire, K. D., & Mingfong, J. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1), 5–29.

    Article  Google Scholar 

  • Sumadio, D. D., Rambli D. R. A. (2010). Preliminary evaluation on user acceptance of the augmented reality use for education. In Computer Engineering and Applications (ICCEA), 2010 Second International Conference on. Vol. 2 (pp. 461–465). Los Alamitos, Calif. : IEEE Computer Society.

  • Thomas, R. G., Nigel, W. J., & Delieu, J. M. (2010). Augmented reality for anatomical education. Journal of visual communication in medicine, 33(1), 6–15.

    Article  Google Scholar 

  • Wu, H., Lee S. W. Y., Chang, H. Y., et al. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education 62, 41–49. http://www.researchgate.net/publication/235703112_Current_status_opportunities_and_challenges_of_augmented_reality_in_education. Accesssed 22 June 2014

  • Yuen, S., Gallayanee Y., Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4.1, 119–140. http://austarlabs.com.au/wp-content/uploads/2014/01/AR-an-overview-five-directions-for-AR-in-ed.pdf Accesssed 21 June 2014

  • Zainuddin, N. M. M., Zaman, H. H. B., & Ahmad, A. (2009). Learning Science Using AR-Book by Blended Learning Strategies: A Case Study on Preferred Visual Needs of Deaf Students. Journal of Educational Technology, 9(2), 5–20.

    Google Scholar 

Download references

Acknowledgments

Author would like to thank Mike Timberlake for proof-reading.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Magdalena Wójcik.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Wójcik, M. Potential use of Augmented Reality in LIS education. Educ Inf Technol 21, 1555–1569 (2016). https://doi.org/10.1007/s10639-015-9399-z

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10639-015-9399-z

Keywords

Navigation