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Understanding learning in video games: A phenomenological approach to unpacking boy cultures in virtual worlds

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Abstract

This paper describes the findings of a phenomenological research study to uncover possible skills that boys learn through peer supported activities using Commercial Off-The-Shelf (COTS) video games. By drawing on a cultural-historical activity theory (CHAT) conceptual framework and prioritizing student voice, this study found that boys engaged in a variety of non-cognitive skills through their COTS video gameplay. The boys in this study expressed experiences that mirrored twenty-first century skills and aligned with the Partnership for twenty-first Century Learning Framework through digital gameplay. These findings are both novel and profound as they suggest that the ways boys engage in COTS video gaming may offer valuable learning traits that may be used by educators in traditional classroom settings, which may help to re-engage boys and improve academic performance in a twenty-first Century education system.

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Notes

  1. According to the CHAT lens we must consider the object, subject and activity as an integrating unit (Engeström, 2000). We argue that video games are embedded within boy culture. While history provides us information into the nature of boys, illuminated by video game play. Motivation speaks to cultural motivations for boys to play aggressively in competition and exhibit autonomy; they seek challenges and exhibit emotional feelings of belonging. As a result of cultural and historical (motivation/interest) accounts of involvement within the system, boys describe products of learning (aligned with CCSS and beyond).

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Correspondence to Jason A. Engerman.

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Informed consent was obtained from all individual participants included in the study in accordance with Pennsylvania State University’s IRB protocols.

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Appendices

Appendix 1

Open-Coding Framework with CHAT Lens.Footnote 1

Motivation:

  1. 1.

    Feeling (MOTIVF)

  2. 2.

    Challenging (MOTIVC)

  3. 3.

    Self-choice (MOTIVS)

  4. 4.

    Provokes Inquiry (MOTIVPI)

  5. 5.

    Psychosocial Moratorium (MOTIVPM)

Learning:

  1. 1.

    Identify Key Ideas/Themes (LEARNID)

  2. 2.

    Analyze Key Ideas (LEARNAN)

  3. 3.

    Interpret words, phrases and concepts (LEARNINT)

  4. 4.

    Integration of Knowledge (LEARNINTG)

  5. 5.

    a. Comprehension and Collaboration (LEARNCOM)

    b. Comprehension and Collaboration (LEARNCOLL)

  6. 6.

    Verbal Presentation of Knowledge (LEARNVERB)

  7. 7.

    Vocabulary Acquisition and Use (LEARNVOC)

  8. 8.

    Community Language (LEARNCL)

  9. 9.

    Hand-Eye Coordination (LEARNHI)

  10. 10.

    Learn From Failure (LEARNFF)

  11. 11.

    Other (LEARNTOTH____________)

  12. 12.

    Recall

  13. 13.

    Reinforced

Problem-Solving:

  1. 1.

    Goal Setting (PROBGS)

  2. 2.

    Analysis (PROBAN)

    1. a.

      Strategic Thinking

    2. b.

      Extended Thinking

  3. 3.

    Evaluation (PROBEV)

Transfer:

  1. 1.

    Expertise (TRANSEXP)

  2. 2.

    Novice (TRANSNOV)

Interest:

  1. 1.

    Experience (INTEXP)

  2. 2.

    Other (INT_________) (Example: INTHIST, INTGEO)

Appendix 2

Games played

Learning

Assassins Creed

Identity Themes, American Wars, Strong Community Language, Goal Setting, Critical Reading, Military Tactics. Chain of Command, Strategic Thinking, Moral Decision Making, History

Baseball

Hand Eye Coordination, MLB Players, League Infrastructure, How to Play the game of Baseball

Battlefield

Military Tactics, Situational Awareness, Collaboration, Communication

Borderlands

Law Enforcement, Money Management, Information literacy

Call of Duty

Military Tactics, Situational Awareness, Manual Dexterity, Hand eye Coordination, Collaboration, Telecommunication, Strong Community Language, Following Instructions, Observatory Learning, Chain of Command, Strategic Thinking, History, Developing Learning Strategies

Diablo

Critical Reading, Strategic Thinking, Strong Community Language

Driving Games

Vocabulary Acquisition, How to operate a variety of cars

Halo

Military Tactics, Strategic Thinking, Collaboration, Telecommunication

Little Big Planet

Hopefulness, Grit

Madden

Grit, Problem Solving, Extended Thinking, Collaboration, Communication, Telecommunication, Strong Community Language, Utilizing resources, Transfer, Manual Dexterity, Hand eye coordination, Information literacy

Minecraft

Strategic Thinking, Strong Community Language, Information Systems Technology, Engineering, Collaboration, Communication, Resource management, Information literacy

NBA2K

Dribbling, Shooting, Defensive and Offensive plays, Utilizing resources, Transfer

NCAA Football

Critical Reading, Transfer, Strategic Thinking

Phineas & Ferb

Critical Reading

Pokémon

Critical Reading, Vocabulary Acquisition, Identify Themes/Narratives, Plots

Portal

Strategic Planning, Innovation/Creativity, Grit

Skate

Strong Community Language, Transfer

Skyrim

Strategic Thinking, Strong Community Language, Information literacy, Grit

StarCraft

Strategic Thinking, Strong Community Language, Grit, Hierarchy, Information literacy

UFC

Strategic Thinking, Transfer, Hand eye coordination, Strong Community Language

World of Warcraft

Critical Reading, Identify Themes, Collection of learned skills, Strong Community Language, Resource management, Information literacy

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Engerman, J.A., Carr-Chellman, A.A. & MacAllan, M. Understanding learning in video games: A phenomenological approach to unpacking boy cultures in virtual worlds. Educ Inf Technol 24, 3311–3327 (2019). https://doi.org/10.1007/s10639-019-09930-2

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