Skip to main content
Log in

The effect of modelling, collaborative and game-based learning on the geometry success of third-grade students

  • Published:
Education and Information Technologies Aims and scope Submit manuscript

Abstract

The aim of this study was to investigate the effects of modelling, collaborative and game-based learning on geometry success in third-grade students. These approaches were applied to geometry instruction in nature on the success of students in geometry. The students’ views about geometry activities were also examined. Explanatory design, one of the mixed methods in which qualitative and quantitative methods are both used, was used in the study. The study used a randomized pretest-posttest control group design for the quantitative data; phenomenological study, one of the qualitative research designs, provided the study’s qualitative dimension. The study group consisted of 101 third-grade students attending three different public primary schools. There were 65 participants in the experimental group and 36 in the control group. The quantitative data were collected by a geometry success test and the qualitative data were collected through a structured interview form. The quantitative findings obtained at the end of the study revealed that the students’ success in geometry was greatest in the modelling group. Qualitative findings showed that geometry activities in nature were more effective than in-class activities.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Akbayır, K. (2017). The effectiveness of the mathematics course of the 9th graduate school teaching method of cooperative learning in teaching the "cluster". Turkish Studies International Periodical for the Languages, Literature and History of Turkish or Turkic, 12(17), 1–14. https://doi.org/10.7827/TurkishStudies.11916.

    Article  Google Scholar 

  • Akın, F. A., & Atıcı, B. (2015). The effects of game-based learning environments on student achievement and opinions. Turkish Journal of Educational Studies, 2(2), 75–102.

  • Aksoy, N. C. (2010). The effects of game-supported mathematics learning unit of fractions for developments of 6th grade students? Achievement, achievement motivation, self-efficacy and attitude (Unpublished master’s thesis). Ankara: Gazi University.

  • Aksoy, A. B., & Çiftçi, H. D. (2014). Early childhood play. Ankara: Pegem Academy.

    Google Scholar 

  • Aksu, H. H., & Keşan, C. (2011). The effect of geometry teaching with active learning model on success and permanence in elementary education. Karadeniz Science Journal, 2(1), 3), 94–113.

    Google Scholar 

  • Alkan, H., Köroğlu, H., Çelik, A., Kaynak, M., & Narlı, S. (2000, September). Suggestions for identifying and solving some misconceptions that 10th and 11th graders have fallen in the 9th grade mathematics class. Paper presented at the IV. Ankara: Congress of Science Education' 2000, Hacettepe University, Education Faculty.

    Google Scholar 

  • Ang, K. C. (2010, December 17–21). Teaching and learning mathematical modelling with technology. Paper presented at the linking applications with mathematics and technology: The 15th Asian technology conference in mathematics, Le Meridien, Kuala Lumpur.

  • Arısoy, B., & Tarım, K. (2013). The effects of cooperative learning on students’ academic achievement, retention and social skill levels. H.U. Journal of Education, 28(3), 1–14.

    Google Scholar 

  • Arslan, N. (2016). The effect of game supported teaching to students’ success in teaching basic geometrical concepts and acquirements of drawing in 5thgrade (Unpublished master’s thesis). Sakarya: Sakarya University.

  • Bayrakçeken, S., Doymuş, K., & Doğan, A. (2015). Cooperative learning model and its application. Ankara: Pegem Academy.

    Google Scholar 

  • Berry, J., & Houston, K. (1995). Mathematical modelling. Bristol: J. W. Arrowsmith Ltd.

    Google Scholar 

  • Biembengut, M. S. (2007). Modelling and applications in primary education. In W. Blum, P. L. Galbraith, H. W. Henn, & M. Niss (Eds.), Modelling and applications in mathematics education: The 14th ICMI study (pp. 451–456). New York: Springer.

    Chapter  Google Scholar 

  • Blum, W. (1993). Mathematical modeling in mathematics education and instruction. Germany: Ellis Horwood Limited.

    Google Scholar 

  • Buckley, B. C., Gobert, J. D., Kindfield, A. C., Horwitz, P., Tinker, R., Gerlits, B., Wilensky, U., Dede, C., & Willett, J. (2004). Model-based teaching and learning with BioLogica: What do they learn? How do they learn? How do we know? Journal of Science Education and Technology, 13(1), 23–41.

    Article  Google Scholar 

  • Büyüköztürk, Ş. (2018). Data analysis handbook for social sciences. Ankara: Pegem Academy.

    Google Scholar 

  • Canbay, İ. (2012). Analysing the effects of educational games in mathematics on 7th grade students? Self-regulatory strategies, motivational beliefs and academic achievements (Unpublished master’s thesis). İstanbul: Marmara University.

  • Çetinkaya, M. (2017). Effect of personalized blended learning environments arranged on the basis of modeling to achievement in science education. Ordu University Journal of Social Science Research, 7(2), 287–296.

    MathSciNet  Google Scholar 

  • Çoban, G. Ü., & Ergin, Ö. (2013). Examining the effects of model-based science education regarding the scientific knowledge. Hacettepe University Journal of Education, 28(2), 505–520.

    Google Scholar 

  • Cumhur, F., & Baydar, H. E. (2017). The effect of cooperative learning method in the teaching of GCD-LCM. Kastamonu Education Journal, 25(5), 1663–1680.

  • Demir, M., & Kurt, H. (2015). Game based learning teaching approach. In G. Ekici (Ed.), Current learning-teaching approaches with examples of activities II (pp. 330–375). Ankara: Pegem Academy.

    Google Scholar 

  • Develi, M. H., & Orbay, K. (2003). Why and how to teach geometry in primary education. National Education Journal, 157, 115–122.

  • Doruk, B. K. (2010). The effects of mathematical modeling on transferring mathematics into daily life (Unpublished doctorate thesis). Ankara: Hacettepe University.

  • Doymuş, K., & Doğan, A. (2013). Cooperative learning method. In S. G. Filiz (Ed.), Learning teaching theories and practices (pp. 147–169). Ankara: Pegem Academy.

    Google Scholar 

  • George, D., & Mallery, P. (2010). SPSS for windows step by step: A simple guide and reference 17.0 update. Boston: Pearson.

  • Giannakos, M. N. (2013). Enjoy and learn with educational games: Examining factors affecting learning performance. Computers & Education, 68, 429–439.

    Article  Google Scholar 

  • Güven, M. (2015). Teaching learning process. In B. Duman (Ed.), Teaching principles and methods (pp. 154–261). Ankara: Anı Publishing.

    Google Scholar 

  • Hossain, A., & Tarmizi, R. A. (2013). Effects of cooperative learning on students’ achievement and attitudes in secondary mathematics. Procedia-Social and Behavioral Sciences, 93, 473–477.

    Article  Google Scholar 

  • Hossain, M., & Wiest, L. R. (2013). Collaborative middle school geometry through blogs and other web 2.0 technologies. Journal of Computers in Mathematics and Science Teaching, 32(3), 337–352.

    Google Scholar 

  • Işık, A., & Çelik, E. (2017). The effects to academic success of collaborative learning in the field of rational numbers learning. INES Journal, 4(11), 369–386.

  • Johnson, D. W., & Johnson, R. T. (1992). Positive interdependence: Key to effective cooperation. In R. Hertz-Lazarowitz & N. Miller (Eds.), Interaction in cooperative groups. The theoretical anatomy of group learning. Cambridge: Cambridge University Press.

    Google Scholar 

  • Jacobs, D., Watson, T. G., & Sutton, J. P. (1996). Effects of a cooperative learning method on mathematics achievement and affective outcomes of students in a private elementary school. Journal of Research & Development in Education, 29(4), 195-202.

  • Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education, 51(4), 1609–1620.

    Article  Google Scholar 

  • Kennett, D. J., Berrill, D., & Young, A. M. (1999). Is cooperative learning effective for high achieving entrance students? Implications for policy and teaching resources. Journal of Research and Development in Education, 33, 27–35.

    Google Scholar 

  • Keskin, S., & Kılıç, D. (2016). The effect of teaching probability in mathematics through cooperative learning on 7th grade students' academic achievements. Atatürk University Institute of Social Sciences Journal, 20(3), 1173–1183.

  • Kıldan, O., & Pektaş, M. (2009). Preschool teachers’ views regarding the teaching of the subjects related to science and nature during early childhood. Kırşehir Education Faculty Journal, 10(1), 113–127.

    Google Scholar 

  • Koç, B. (2015). The effects of cooperative learning on academic achievement, retention and social skills (Unpublished master’s thesis). Aydın: Adnan Menderes University, Institute of Social Sciences.

  • Koyuncu, İ., Akyüz, D., & Güzeller, C. O. (2017). The development of a self-efficacy scale for mathematical modeling competencies. International Journal of Assessment Tools in Education, 4(1), 19–36.

    Google Scholar 

  • Lesh, R., & Doer, H. M. (2003). Foundations of a models and modelling perspective on mathematics teaching, learning, and problem solving. In R. Lesh & H. M. Doerr (Eds.), Beyond constructivism: A models and modeling perspective on mathematics problem solving, learning and teaching (pp. 3–33). Mahwah: Lawrence Erlbaum.

    Chapter  Google Scholar 

  • Liu, E. Z. F. (2011). Avoiding internet addiction when integrating digital games into teaching. Social Behavior and Personality, 39(10), 1325–1336.

    Article  Google Scholar 

  • Liu, Y. (2014). Tangram race mathematical game: Combining wearable technology and traditional games for enhancing mathematics learning (Unpublished master’s thesis). Worcester: Worcester Polytechnıc Institute.

  • Liu, E. Z. F., & Chen, P.-K. (2013). The effect of game-based learning on students’ learning performance in science learning-a case of "conveyance go". Procedia-Social and Behavioral Sciences, 103, 1044–1051. https://doi.org/10.1016/j.sbspro.2013.10.430.

    Article  Google Scholar 

  • MEB. (2018). Mathematics curriculum (primary and secondary schools 1, 2, 3, 4, 5, 6, 7 and 8 classes). Retrieved May 02, 2019 from https://ttkb.meb.gov.tr

  • Musselman, M. L. (2014). The effect of game-based learning on middle school students' academic achievement. Graduate research papers (Vol. 211). Iowa: University of Northern Iowa.

  • Nasibov, F., & Kaçar, K. (2005). On the mathematics and mathematics education. Kastamonu Education Journal, 13(2), 339–346.

    Google Scholar 

  • Nichols, J. D. (1996). The effects of cooperative learning on student achievement and motivation in a high school geometry class. Contemporary Educational Psychology, 21(4), 467–476.

    Article  Google Scholar 

  • ÖSYM. (2016). Results of the 2016 license placement exam. Retrieved August 03, 2019 from https://dokuman.osym.gov.tr/pdfdokuman/2016/LYS/LYSSayisalBilgiler19072016.pdf

  • Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1–2.

    Article  Google Scholar 

  • Pirpiroğlu, İ. (2015). Mobile learning teaching approach. In G. Ekici (Ed.), Current learning-teaching approaches with activity examples II (pp. 256–297). Ankara: Pegem Academy.

    Google Scholar 

  • PISA. (2015). PISA 2015 national final report. Retrieved August 03, 2019 from http://pisa.meb.gov.tr/wp-content/uploads/2014/11/PISA2015_UlusalRapor.pdf

  • Sarıtaş, E. (2016). Teaching methods. In A. S. Saraçoğlu & A. Küçükoğlu (Eds.), Teaching principles and methods (pp. 170–188). Ankara: Pegem Academy.

    Google Scholar 

  • Sevigen, F. A. (2013). Researching the effect of mathematical education programme based on playing, on the child’s mathematical development (Unpublished master’s thesis). Ankara: Gazi University.

  • Tekin, H. (2008). Measurement and evaluation in education. Ankara: Judicial Publishing.

    Google Scholar 

  • Ünlü, M., & Aydıntan, S. (2011). The effect of cooperative learning method on the student’s success and recall levels of the 8th grade students learning in permutation and probability subject. Kırşehir Education Faculty Journal, 12(3), 1–16.

    Google Scholar 

  • Yıldırım, A., & Şimşek, H. (2013). Qualitative research methods in social sciences (9th ed.). Ankara: Seçkin Publishing.

    Google Scholar 

  • Yılmazer, Z., & Keklikçi, H. (2014). Students’ opinions about geometry instruction through use of puppets. Journal of Research in Education and Teaching, 3(1), 26), 271–277.

    Google Scholar 

  • Yumuşak, E. Y. (2014). The effects of game-supported mathematics learning unit of fractions of 4. Grade achievement and permanence (Unpublished master’s thesis). Tokat: Gaziosmanpaşa University.

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Halil Coşkun Çelik.

Additional information

Publisher’s note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Çelik, H.C. The effect of modelling, collaborative and game-based learning on the geometry success of third-grade students. Educ Inf Technol 25, 449–469 (2020). https://doi.org/10.1007/s10639-019-09983-3

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10639-019-09983-3

Keywords

Navigation