Skip to main content

Advertisement

Log in

Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments

  • Published:
Education and Information Technologies Aims and scope Submit manuscript

Abstract

In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational purposes. The study group consists of students studying in the department of Computer Education and Instructional Technology Education in their junior year at a state university in Turkey. These students took the “Instructional Design” course one year ago before taking this course. 34 students participated in the study on a voluntary basis. The study using a formative research method of qualitative research methods was conducted in a 16-week practice as part of a course. During the implementation, the design process by 6 different groups was examined deeply. “Survey of Demographic Characteristics of Participants”, “Creating of the Scenario and Problem Report”, “Personal Project Reports”, “Participant logs”, “Reflection Reports”, “Semi-Structured Interviews”, “3D Design Evaluation Criteria”, “Problem Evaluation Scale”, “Expert Notes”, “Personal Web Pages” and “email and instant messaging tools” were used in the data collection process. The data were collected from 193 data sources, resulting in 7 themes which are namely: determining the problem situation, determination of scenario, models of instructional systems development, transferring scenarios to the environment, teamwork, media design process, and use in educational environments. According to the themes that emerged from the experience of the participants, the 3D MUVEs design model based on a problem-based learning approach was proposed.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6

Similar content being viewed by others

Explore related subjects

Discover the latest articles, news and stories from top researchers in related subjects.

References

  • Barrows, H. S. (1986). A taxonomy of problem based learning methods. Medical Education, 20, 481–486.

    Article  Google Scholar 

  • Bartle, R. A. (2003). Designing Virtual Worlds: Bibliography. New Riders.

    Google Scholar 

  • Başkale, H. (2016). Nitel araştırmalarda geçerlik, güvenirlik ve örneklem büyüklüğünün belirlenmesi. E-Journal of Dokuz Eylul University Nursing Faculty, 9(1).

  • Beaumont, C., Savin-Baden, M., Conradi, E., & Poulton, T. (2014). Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: What can we learn? Interactive Learning Environments, 22(1), 125–141.

    Article  Google Scholar 

  • Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445–459.

    Article  Google Scholar 

  • Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21–29.

    Article  Google Scholar 

  • Charmaz, K. (2006). Constructing grounded theory: A practical guide through qualitative analysis (2nd ed.). Sage.

    Google Scholar 

  • Cunha, A., & Morgado, L. (2010). Usability of 3D controllers in Second Life. International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2010), Oxford, United Kingdom.

  • Dede, C., Nelson, B., Ketelhut, D. J., Clarke, J., & Bowman, C. (2004). Design-based research strategies for studying situated learning in a multi-user virtual environment. Paper presented at the ICLS '04 Proceedings of the 6th international conference on Learning sciences Santa Monica, California.

  • Dillenbourg, P., Schneider, D., & Synteta, P. (2002). Virtual learning environments. Paper presented at the 3rd Hellenic Conference ”Information Communication Technologies in Education", Rhodes, Greece.

  • Doğan, D., & Tüzün, H. (2017). Üç-Boyutlu Çok-Kullanıcılı Sanal Ortamların Tasarım Aracı Olarak Kullanımı: Opensim Örneği. Paper presented at the 5th International Instructional Technologies & Teacher Education Symposium, İzmir, Türkiye.

  • Doğan, D. (2019). Üç-boyutlu çok-kullanıcılı sanal ortamlarda probleme dayalı öğrenme yaklaşımına göre öğretim tasarımı süreci ( Instructional design process in three-dimensional multi-user virtual environments based on problem-based learning approach). Unpublished doctoral dissertation, Hacettepe University, Ankara.

  • Doğan, D., Çınar, M., & Tüzün, H. (2018). Üç-Boyutlu Çok-Kullanıcılı Sanal Ortamlarda Otantik Öğrenme. Paper presented at the 12th International Computer & Instructional Technologies Symposium, İzmir, Türkiye.

  • Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949–964.

    Article  Google Scholar 

  • Glaser, B. (1978). Theoretical sensitivity. Mill Valley, CA: Sociology Press.

  • Guba, E. G., & Lincoln, Y. S. (1982). Epistemological and methodological bases of naturalistic inquiry. ECTJ, 30(4), 233–252.

    Article  Google Scholar 

  • International Organization for Standardization [ISO] 9241–11 (2018). Ergonomics of human-system interaction-- Part 11: Usability: Definitions and concepts. Retrieved from https://www.iso.org/standard/63500.html

  • Kapp, K. M., & O’Driscoll, T. (2010). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. John Wiley & Sons.

    Google Scholar 

  • Kozma, R. B. (1994). Will media influence learning? Reframing the debate. Educational Technology Research and Development, 42(2), 7–19.

    Article  Google Scholar 

  • Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry. Sage.

    Book  Google Scholar 

  • Minocha, S., & Reeves, A. J. (2010). Design of learning spaces in 3D virtual worlds: An empirical investigation of Second Life. Learning, Media and Technology, 35(2), 111–137.

    Article  Google Scholar 

  • Montello, D. R., Waller, D., Hegarty, M., & Richardson, A. E. (2004). Spatial memory of real environments, virtual environments, and maps. Human spatial memory: Remembering where, 251–285.

  • Muñoz, R., Barcelos, T., & Chalegre, V. (2011). Defining and validating virtual worlds usability heuristics. Paper presented at the 30th International Conference of the Chilean Computer Science Society, Curico, Chile.

  • Ojstersek, N., & Kerres, M. (2010). Instructional design for virtual worlds: Basic principles for Learning Environments. In M. Ebner & M. Schiefner (Eds.), Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native (pp. 312–326). IGI Global.

    Chapter  Google Scholar 

  • Omale, N., Hung, W. C., Luetkehans, L., & Cooke-Plagwitz, J. (2009). Learning in 3-D multiuser virtual environments: Exploring the use of unique 3-D attributes for online problem-based learning. British Journal of Educational Technology, 40(3), 480–495.

    Article  Google Scholar 

  • Parson, V., & Bignell, S. (2017). An investigation into cooperative learning in a virtual world using problem-based learning. Online Learning, 21(2)

  • Qian, Y. (2019). Introduction. In Y. Qian (Eds.), Integrating multi-user virtual environments in modern classroom (pp. xviii-xxiii). Information Science Reference.

  • Reigeluth, C. M., & Frick, T. W. (1999). Formative research: A methodology for creating and improving design theories. In C. M. Reigeluth (Ed.), In Instructional-design theories and models: A new paradigm of instructional theory (pp. 633–651). Routledge.

    Google Scholar 

  • Russell, D. (2019). The design of immersive virtual learning environments utilizing problem-based learning templates. In Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications (pp. 430–449). IGI Global.

    Google Scholar 

  • Savin-Baden, M. (2010). A practical guide to using Second Life in higher education. Open University.

    Google Scholar 

  • Strauss, A., & Corbin, J. M. (1990). Basics of qualitative research: Grounded theory procedures and techniques. Sage.

    Google Scholar 

  • Tokel, S. T., & CevizciKarataş, E. (2013). Üç boyutlu sanal dünyalar: Eğitimciler için yol haritasi. Paper presented at the Akademik Bilişim 2013, Antalya, Türkiye

    Google Scholar 

  • Thackray, L., Good, J., & Howland, K. (2010). Learning and teaching in virtual worlds: Boundaries, challenges and opportunities. In A. Peachey, J. Gillen, D. Livingstone, & S. Smith-Robbins (Eds.), Researching learning in virtual worlds (pp. 139–158). Springer.

    Chapter  Google Scholar 

  • Warburton, S. (2008). Six barriers to innovation in learning and teaching in MUVEs. Retrieved from http://warburton.typepad.com/liquidlearning/2008/07/six-barriers-to.html

  • Warburton, S., & García, M. P. (2016). Analyzing teaching practices in Second Life. In S. Gregory, M. J. W. Lee, B. Dalgarno, & B. Tynan (Eds.), Learning in Virtual Worlds: Research and Applications. AU Press.

    Google Scholar 

  • Warren, S. J., Dondlinger, M. J., & Barab, S. A. (2008). A muve towards pbl writing: Effects of a digital learning environment designed to improve elementary student writing. Journal of Research on Technology in Education, 41(1), 113–140.

    Article  Google Scholar 

  • Yıldırım, A., & Şimşek, H. (2013). Sosyal bilimlerde nitel araştırma yöntemleri (9th ed.). Seçkin.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dilek Doğan.

Ethics declarations

Ethical and Conflict of Interest Statements

We declare that this manuscript is original, has not been published before and is not currently being considered for publication elsewhere. On behalf of the Co-Author, the corresponding Author shall bear full responsibility for the submission.

Informed consent was obtained from all individual participants involved in the study.

We know of no conflicts of interest associated with this publication, and there has been no significant financial support for this study that could have influenced its outcome.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Doğan, D., Tüzün, H. Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments. Educ Inf Technol 27, 6641–6668 (2022). https://doi.org/10.1007/s10639-021-10880-x

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10639-021-10880-x

Keywords