Abstract
With the digital revolution of artificial intelligence (AI) in language education, the way how people write and create stories has been transformed in recent years. Although recent studies have started to examine the roles of AI in literacy, there is a lack of systematic review to inform how it has been applied and what has been achieved in story-writing. This paper reviews the literature on the use of AI in story-writing during the last 5 years. The discussion explores the year of publication, countries of implementation, educational levels, participants and research methodology. In terms of research context, most studies were carried out in universities in the United States, and children and adult learners were the two most common participants. Most studies involved the collection and analysis of quantitative data. After that, the mechanisms of using AI for story-writing are investigated in terms of the types, approaches, and roles of AI. The pedagogies used in the learning context of AI-supported story-writing are discussed. Finally, the benefits of using AI in story-writing are pointed out. The findings show that the literature has paid most attention to learners’ creativity, writing skills, presentation skills, motivation, and satisfaction. The review also suggested that human-AI collaboration could effectively improve story creation. Some studies had trained high-level AI to help students write better stories. As findings from the current body of research are not conclusive, more work is needed in exploring challenges of using AI in story-writing. Lastly, a set of limitations and recommendations for future research are summarized in this study.




Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.Data availability
The authors declare that the data supporting the findings of this study are available within the article and its supplementary information files.
References
Alhussain, A. I., & Azmi, A. M. (2021). Automatic story generation: a survey of approaches. ACM Computing Surveys (CSUR), 54(5), 1–38.
Bai, B., Wang, J., & Zhou, H. (2021). An intervention study to improve primary school students’ self-regulated strategy use in English writing through e-learning in Hong Kong. Computer Assisted Language Learning, 1–23.
Biermann, O. C., Ma, N. F., & Yoon, D. (2022, June). From Tool to Companion: Storywriters Want AI Writers to Respect Their Personal Values and Writing Strategies. In Designing Interactive Systems Conference (pp. 1209–1227).
Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
Braun, V., & Clarke, V. (2012) Thematic analysis. In H. Cooper (Ed.), Handbook of research methods in psychology. (Vol. 2: Research Designs, pp. 57–71). Washington, DC: APA Books.
Cambre, J., Reig, S., Kravitz, Q., & Kulkarni, C. (2020, July). " All Rise for the AI Director" Eliciting Possible Futures of Voice Technology through Story Completion. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 2051–2064).
Candello, H., Pichiliani, M., Wessel, M., Pinhanez, C., & Muller, M. (2019, November). Teaching robots to act and converse in physical spaces: participatory design fictions with museum guides. In Proceedings of the Halfway to the Future Symposium 2019 (pp. 1–4).
Chang, T. S., Li, Y., Huang, H. W., & Whitfield, B. (2021, March). Exploring EFL students' writing performance and their acceptance of AI-based automated writing feedback. In 2021 2nd International Conference on Education Development and Studies (pp. 31–35). Association for Computing Machinery.
Chen, L., Chen, P., & Lin, Z. (2020). Artificial intelligence in education: A review. IEEE Access, 8, 75,264–75,278.
Chen, Z. H., & Liu, W. Y. (2021). A six-stage story structure approach for elementary students’ story production: Quality, interest, and attitude. Computer Assisted Language Learning, 34(1–2), 184–207.
Cheong, Y. G., Park, W. H., & Yu, H. Y. (2018, October). A Demonstration of an Intelligent Storytelling System. In Proceedings of the 26th ACM international conference on Multimedia (pp. 1258–1259).
Chung, J. J. Y., Kim, W., Yoo, K. M., Lee, H., Adar, E., & Chang, M. (2022, April). TaleBrush: Sketching Stories with Generative Pretrained Language Models. In CHI Conference on Human Factors in Computing Systems (pp. 1–19).
Chow, P. S. (2020). Ghost in the (Hollywood) machine: Emergent applications of artificial intelligence in the film industry. NECSUS_European Journal of Media Studies, 9(1), 193–214.
Clark, E., Ross, A. S., Tan, C., Ji, Y., & Smith, N. A. (2018, March). Creative writing with a machine in the loop: Case studies on slogans and stories. In 23rd International Conference on Intelligent User Interfaces (pp. 329–340).
Coenen, A., Davis, L., Ippolito, D., Reif, E., & Yuan, A. (2021). Wordcraft: a Human-AI Collaborative Editor for story writing. arXiv preprint arXiv:2107.07430.
Cohen, L., Manion, L., & Morrison, K. (2002). Research methods in education. Routledge.
Creswell, J. W. (2012). Educational research: Planning. Conducting, and Evaluating, 260, 375–382.
Crompton, H., Jones, M. V., & Burke, D. (2022). Affordances and challenges of artificial intelligence in K-12 education: a systematic review. Journal of Research on Technology in Education, 1–21.
Dahlström, H. (2019). Digital writing tools from the student perspective. Education and Information Technologies, 24(2), 1563–1581.
Del-Moral-Pérez, M. E., Villalustre-Martínez, L., & Neira-Piñeiro, M. D. R. (2019). Teachers’ perception about the contribution of collaborative creation of digital storytelling to the communicative and digital competence in primary education schoolchildren. Computer Assisted Language Learning, 32(4), 342–365.
Frich, J., MacDonald Vermeulen, L., Remy, C., Biskjaer, M. M., & Dalsgaard, P. (2019, May). Mapping the landscape of creativity support tools in HCI. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–18).
Gagliano, P., Blustein, C., & Oppenheim, D. (2021). Agence, a dynamic film about (and with) artificial intelligence. In ACM SIGGRAPH 2021 Immersive Pavilion (pp. 1–2).
Gala, K., Somaiya, M., Gopani, M., & Joshi, A. (2021, September). Picture Tales: An Approach for Story Generation Using a Series of Images. In 2021 IEEE 4th International Conference on Computing, Power and Communication Technologies (GUCON) (pp. 1–5). IEEE.
Gero, K. I., Liu, V., & Chilton, L. (2022, June). Sparks: Inspiration for science writing using language models. In Designing Interactive Systems Conference (pp. 1002–1019).
Goldfarb-Tarrant, S., Feng, H., & Peng, N. (2019). Plan, write, and revise: an interactive system for open-domain story generation. arXiv preprint arXiv:1904.02357.
Guan, J., Huang, F., Zhao, Z., Zhu, X., & Huang, M. (2020). A knowledge-enhanced pretraining model for commonsense story generation. Transactions of the Association for Computational Linguistics, 8, 93–108.
Herrera-González, B. D., Gelbukh, A., & Calvo, H. (2020, October). Automatic Story Generation: State of the Art and Recent Trends. In Mexican International Conference on Artificial Intelligence (pp. 81–91). Springer, Cham.
Hsu, T. Y., Hsu, Y. C., & Huang, T. H. (2019, May). On how users edit computer-generated visual stories. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–6).
Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.
Issa, L., & Jusoh, S. (2019, October). Applying ontology in computational creativity approach for generating a story. In 2019 2nd International Conference on new Trends in Computing Sciences (ICTCS) (pp. 1–6). IEEE.
Karlimah, K., Hamdu, G., Pratiwi, V., Herdiansah, H., & Kurniawan, D. (2021, July). The development of motion comic storyboard based on digital literacy and elementary school mathematics ability in the new normal era during covid-19 pandemic. In Journal of Physics: Conference Series (Vol. 1987, No. 1, p. 012026). IOP Publishing.
Keller, J. M. (1984). The use of the ARCS model of motivation in teacher training. In K.S.A.J. Trott (Ed.), Aspects of educational technology volume XVII: Staff development and career updating. Kogan Page.
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of Instructional Development, 10(3), 2–10.
Keller, J. M. (2009). Motivational design for learning and performance: The ARCS model approach. Springer Science & Business Media.
Keskar, N. S., McCann, B., Varshney, L. R., Xiong, C., & Socher, R. (2019). Ctrl: A conditional transformer language model for controllable generation. arXiv preprint arXiv:1909.05858.
Kılıçkaya, F. (2020). Learners’ perceptions of collaborative digital graphic writing based on semantic mapping. Computer Assisted Language Learning, 33(1–2), 58–84.
Klimashevskaia, A., Gadgil, R., Gerrity, T., Khosmood, F., Gütl, C., & Howe, P. (2021, November). Automatic News Article Generation from Legislative Proceedings: A Phenom-Based Approach. In International Conference on Statistical Language and Speech Processing (pp. 15–26). Springer, Cham.
Lee, M., Liang, P., & Yang, Q. (2022, April). Coauthor: Designing a human-ai collaborative writing dataset for exploring language model capabilities. In CHI Conference on Human Factors in Computing Systems (pp. 1–19).
Li, X., & Zhang, B. (2020, October). AI poem case analysis: Take ancient Chinese poems as an example. In Proceedings of the 2020 Conference on Artificial Intelligence and Healthcare (pp. 132–136).
Lin, P. Y., Chai, C. S., Jong, M. S. Y., Dai, Y., Guo, Y., & Qin, J. (2021). Modeling the structural relationship among primary students’ motivation to learn artificial intelligence. Computers and Education: Artificial Intelligence, 2, 100006.
Lin, J. W., & Chang, R. G. (2022). Chinese story generation of sentence format control based on multi-channel word embedding and novel data format. Soft Computing, 26(5), 2179–2196.
Liu, C., Hou, J., Tu, Y. F., Wang, Y., & Hwang, G. J. (2021). Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments. Interactive Learning Environments, 1–19.
Min, K., Dang, M., & Moon, H. (2021). Deep learning-based short story generation for an image using the encoder-decoder structure. IEEE Access, 9, 113,550–113,557.
Ng, D. T. K., & Chu, S. K. W. (2021). Motivating students to learn STEM via engaging flight simulation activities. Journal of Science Education and Technology, 30(5), 608–629.
Ng, D. T. K., Leung, J. K. L., Chu, S. K. W., & Qiao, M. S. (2021). Conceptualizing AI literacy: An exploratory review. Computers and Education: Artificial Intelligence, 2, 100041.
Ng, D. T. K., Luo, W., Chan, H. M. Y., & Chu, S. K. W. (2022). Using digital story writing as a pedagogy to develop AI literacy among primary students. Computers and Education: Artificial Intelligence, 3, 100054.
Nichols, E., Gao, L., Vasylkiv, Y., & Gomez, R. (2021). Design and Analysis of a Collaborative Story Generation Game for Social Robots. Frontiers in Computer Science, 74.
Noceti, N., Odone, F., Marsella, A., Moro, M., & Nicora, E. (2020, July). Tangible Coding for kids with AI inside. In Adjunct Publication of the 28th ACM Conference on User Modeling, Adaptation and Personalization (pp. 163–166).
Ochieng, P. A. (2009). An analysis of the strengths and limitation of qualitative and quantitative research paradigms. Problems of Education in the 21st Century, 13, 13.
Osone, H., Lu, J. L., & Ochiai, Y. (2021, May). BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers’ Creativity in Japanese. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–10).
Ouyang, F., Zheng, L., & Jiao, P. (2022). Artificial intelligence in online higher education: A systematic review of empirical research from 2011 to 2020. Education and Information Technologies, 1–33.
Park, W., & Park, K. (2018, February). Story creation and design algorithm in unity. In 2018 20th International Conference on Advanced Communication Technology (ICACT) (pp. 444–447). IEEE
Peng, N., Ghazvininejad, M., May, J., & Knight, K. (2018, June). Towards controllable story generation. In Proceedings of the First Workshop on Storytelling (pp. 43–49).
Petticrew, M., & Roberts, H. (2008). Systematic reviews in the social sciences: A practical guide. John Wiley & Sons.
Refat, N., Rahman, M. A., Asyhari, A. T., Kurniawan, I. F., Bhuiyan, M. Z. A., & Kassim, H. (2019). Interactive learning experience-driven smart communications networks for cognitive load management in grammar learning context. IEEE Access, 7, 64,545–64,557.
Roemmele, M., & Gordon, A. S. (2018, March). Automated assistance for creative writing with an rnn language model. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion (pp. 1–2).
Shakeri, H., Neustaedter, C., & DiPaola, S. (2021, October). SAGA: Collaborative Storytelling with GPT-3. In Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing (pp. 163–166).
Su, J., & Yang, W. (2022). Artificial intelligence in early childhood education: A scoping review. Computers and Education: Artificial Intelligence, 100049.
Suh, S., & An, P. (2022, March). Leveraging Generative Conversational AI to Develop a Creative Learning Environment for Computational Thinking. In 27th International Conference on Intelligent User Interfaces (pp. 73–76).
Takacs, Z. K., Swart, E. K., & Bus, A. G. (2015). Benefits and pitfalls of multimedia and interactive features in technology-enhanced storybooks: A meta-analysis. Review of Educational Research, 85(4), 698–739.
Tanrıkulu, F. (2022). Students’ perceptions about the effects of collaborative digital storytelling on writing skills. Computer Assisted Language Learning, 35(5–6), 1090–1105.
Transformer Jr, G. P., Note, E. X., Spellchecker, M. S., & Yampolskiy, R. (2020). When Should Co-Authorship Be Given to AI? PhilArchive. https://philarchive.org/archive/GPTWSCv1
Tricco, A. C., Lillie, E., Zarin, W., O'Brien, K. K., Colquhoun, H., Levac, D., ... & Straus, S. E. (2018). PRISMA extension for scoping reviews (PRISMA-ScR): checklist and explanation. Annals of internal medicine, 169(7), 467–473.
Tsou, W., & Tsai, S. C. (2022). Interactive learning for professional development of bilingual education by a blended instructional approach. Interactive Learning Environments, 1–13.
Valls-Vargas, J., Zhu, J., & Ontanón, S. (2014, September). Toward automatic role identification in unannotated folk tales. In Tenth Artificial Intelligence and Interactive Digital Entertainment Conference.
Wang, Y. (2021, May). The Application of Artificial Intelligence in Chinese News Media. In 2021 2nd International Conference on Artificial Intelligence and Information Systems (pp. 1–4).
Watcharapunyawong, S., & Usaha, S. (2013). Thai EFL Students’ Writing Errors in Different Text Types: The Interference of the First Language. English Language Teaching, 6(1), 67–78.
Wicke, P., & Veale, T. (2021, March). Are You Not Entertained? Computational Storytelling With Non-verbal Interaction. In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (pp. 200–204).
Woo, D. J., Wang, Y., & Susanto, H. (2022). Student-AI Creative Writing: Pedagogical Strategies for Applying Natural Language Generation in Schools. EdArXiv. June, 3.
Wu, J., & Chen, D. T. V. (2020). A systematic review of educational digital storytelling. Computers & Education, 147, 103786.
Xu, P., Patwary, M., Shoeybi, M., Puri, R., Fung, P., Anandkumar, A., & Catanzaro, B. (2020). MEGATRON-CNTRL: Controllable story generation with external knowledge using large-scale language models. arXiv preprint arXiv:2010.00840.
Xu, Z., Banerjee, M., Ramirez, G., Zhu, G., & Wijekumar, K. (2019). The effectiveness of educational technology applications on adult English language learners’ writing quality: A meta-analysis. Computer Assisted Language Learning, 32(1–2), 132–162.
Young, R. M., Ware, S. G., Cassell, B. A., & Robertson, J. (2013). Plans and planning in narrative generation: A review of plan-based approaches to the generation of story, discourse and interactivity in narratives. Sprache Und Datenverarbeitung, Special Issue on Formal and Computational Models of Narrative, 37(1–2), 41–64.
Yu, M. (2021). The Dilemmas and Reform of Translation Education in the Age of Artificial Intelligence. In 2021 2nd International Conference on Artificial Intelligence and Education (ICAIE) (pp. 40–44). IEEE.
Yuan, A., Coenen, A., Reif, E., & Ippolito, D. (2022, March). Wordcraft: story writing With Large Language Models. In 27th International Conference on Intelligent User Interfaces (pp. 841–852).
Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review, 30, 100326.
Zhang, M. (2020, October). Application of Artificial Intelligence Interactive storytelling in Animated. In 2020 International Conference on Control, Robotics and Intelligent System (pp. 37–41).
Zhang, C., Yao, C., Liu, J., Zhou, Z., Zhang, W., Liu, L., ... & Wang, G. (2021, May). StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–6).
Zhang, C., Yao, C., Wu, J., Lin, W., Liu, L., Yan, G., & Ying, F. (2022, April). StoryDrawer: A Child–AI Collaborative Drawing System to Support Children's Creative Visual Storytelling. In CHI Conference on Human Factors in Computing Systems (pp. 1–15).
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
No potential conflict of interest was reported by the author.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Appendix. Reviewed studies and information
Appendix. Reviewed studies and information
SN | Author(s) and year of publication | Type of publication | Country | Educational level | Participant/Research object | Methodology | Type of AI technologies | Approach of AI technologies | Role of AI technologies | Pedagogy | Benefit |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Biermann et al. (2022) | Empirical study | Canada | Adult education | 20 adults (7 hobbyists and 13 professional writers) | Qualitative | AI-writers | Modern large-scale language models | Story collaborator | Human-AI collaborative writing | Help writers have good productivity and complete challenging writing tasks |
2 | Cambre et al. (2020) | Empirical study | USA | Adult education | 149 adults | Mixed methods | Voice assistant | No mention | No mention | No mention | No mention |
3 | Cheong et al. (2018) | Descriptive study | Korea | Not applicable | Not applicable | Not applicable | AI planner | The unity game engine | Story animator | Not applicable | Generate the story with humans and then visualize it as a 3D animation Encourage the user to interact with the story by manipulating props or characters |
4 | Chung et al. (2022) | Empirical study | USA | Adult education | 14 adults (7 female and 7 male) | Qualitative | TaleBrush | GPT-Neo | Story generator | Human-AI collaborative writing | Collaborate with writers to generate stories based on their intentions about characters’ fortune Maintain the novelty of generated sentences Inspire writers’ ideas when the AI application generates stories |
5 | Clark et al. (2018) | Empirical study | USA | Adult education | 36 adults | Mixed methods | Machine in the loop systems | A neural language model | Story co-creator | Human-AI collaborative writing | Generate suggestions based on writers’ story context |
6 | Coenen et al. (2021) | Descriptive study | USA | Not applicable | Not applicable | Not applicable | Wordcraft (an AI-assisted editor) | Neural language generation | Story collaborator | Not applicable | Collaborate with writers to complete a story |
7 | Gala et al. (2021) | Empirical study | India | Adult education | No mention | Quantitative | An encoder-decoder architecture | Recurrent neural networks | Story generator | No mention | Generate grammatically correct and sensible stories automatically based on images |
8 | Goldfarb-Tarrant et al. (2019) | Empirical study | USA | Adult education | 30 workers | Quantitative | A neural narrative generation system | A conditional language models implemented with LSTMs | Story co-creator | Human-AI collaborative writing | Interact with humans to generate stories |
9 | Hsu et al. (2019) | Empirical study | USA | Adult education | 197 workers | Quantitative | State-of-the-art visual storytelling models | Human-centered computer (supported storytelling system) | Story collaborator | Human-AI collaborative writing | Assist writers in generating machine-generated visual story based on the visual storytelling model using the VIST dataset (with photos) Collaborate with users to generate good quality and understandable stories by reducing word redundancy and increasing lexical diversity |
10 | Issa and Jusoh (2019) | Descriptive study | Jordan | Not applicable | Not applicable | Not applicable | Markov chain model (a model that hires statistics in determining a sequence of elements according to certain rules or history) | Natural language generation | Story generator | Not applicable | Generate educational stories automatically based on users setting characters |
11 | Karlimah et al. (2021) | Empirical study | Indonesia | Primary education | 25 primary students | Quantitative | Motion comic storyboard | Drawing applications, animation applications, and project export applications | Storyteller | Technology-mediated story creation | Improve primary students’ math skills by developing a motion comic prototype about fractions |
12 | Lee et al. (2022) | Empirical study | USA | Adult education | 63 writers | Quantitative | CoAuthor | GPT-3 | Story collaborator | Human-AI collaborative writing | Collaborate with writers to generate stories Enhance writers’ story language, ideation, and collaboration capabilities |
13 | Min et al. (2021) | Descriptive study | Korea | Not applicable | Stories from two datasets | Not applicable | Visual story writer model | Recurrent neural network structure and encoder-decoder model | Story generator | Not applicable | Generate several captions describing story contents based on the input images. These captions are then used to create a sequence of sentences to make a short story as the output |
14 | Nichols et al. (2021) | Empirical study | Canada | Higher education | 122 adults (workers and university students) | Mixed methods | AI agent | A large-scale neural language model | Story collaborator | Human-AI collaborative writing | Assist writers in generating sufficiently human-like utterances and propose a sample-and-rank approach to improve utterance quality |
15 | Noceti et al. (2020) | Empirical study | Italy | Preschool and primary education | Over 1000 participants (parents and children aged 5–8) | Qualitative | Triangle coding | Triangle language | Story generator | Human-AI collaborative writing | Help an interpretation of the shapes sequence and the generation of a fantasy sentence or a small story |
16 | Osone et al. (2021) | Empirical study | Japan | Adult education | 48 adults (16 writers and 32 readers) | Quantitative | BunCho (an AI supported story co-creation system) | GPT-2 | Story co-creator | Human-AI collaborative writing | Assist Japanese novelists in creating high-level and creative writing, enhance affective-enjoyed writing synopses (creativity, interestingness, comprehensibility, grammatical correctness, consistency of sentences), improve common metrics-creativity, and broadened their stories |
17 | Park and Park (2018) | Descriptive study | Korea | Not applicable | Not applicable | Not applicable | Intelligent narrative story creation systems | Unity game engine | Story co-creator | Not applicable | Enhance the satisfaction of users through VR in storytelling activities |
18 | Peng et al. (2018) | Empirical study | USA | No mention | 98,162 stories | Quantitative | An analyze-to-generate story framework | A conditional language model | Story generator | No mention | Generate stories based on control factors extracted from existing stories to reflect a user’s intent Provide a good interaction environment for users |
19 | Roemmele et al. (2018) | Empirical study | USA | Adult education | 139 adults | Quantitative | Creative Help | Recurrent neural network language model (RNN LM) | Story collaborator | Human-AI collaborative writing | Assist writers in generating more grammatical and coherent sentences, writing the story easier, influenced its content more, and were more helpful overall. The authors made significantly fewer changes to the sentence suggestions |
20 | Shakeri et al. (2021) | Empirical study | Canada | Adult education | 2 adults | Qualitative | SAGA (an asynchronous collaborative storytelling system) | GPT-3 | Story collaborator | Human-AI collaborative writing | Collaborate with users to generate stories based on their prompt in terms of the basis of the story, and can include things like the setting, genre of the story, and even descriptions of the characters |
21 | Suh and An (2022) | Descriptive study | Canada | Not applicable | Not applicable | Not applicable | CodeToon (generative conversational AI) | GPT-3 | Story co-creator | Not applicable | Assist students’ learning, creative, and sensemaking process in a visual programming environment where users can create comics from code Encourage out-of-the-box ideas and motivate users to participate actively in this co-creative process |
22 | Wicke and Veale (2021) | Descriptive study | Ireland | Adult education | 2 robot and 1 human | Not applicable | A multi-modal storytelling system | Scéalability storytelling framework | Story generator | Not applicable | Collaborate with robots to develop stories based on users’ emotions and gestures |
23 | Xu et al. (2020) | Empirical study | China | No mention | 98,161 stories | Mixed methods | MEGATRON-CNTRL (a novel framework) | Large-scale language models | Story generator | No mention | Assist writers in generating more fluent, consistent, and coherent stories with less repetition and higher diversity |
24 | Yuan et al. (2022) | Empirical study | USA | Adult education | 25 hobbyist writers | Mixed methods | Wordcraft (an AI-assisted editor) | A generative language model | Story co-creator | Human-AI collaborative writing | Respond to writers’ custom requests via open-ended conversation and express them in natural language Generate suggestions for writers in the creative process |
25 | Zhang (2020) | Descriptive study | China | Not applicable | Not applicable | Not applicable | An application of AI Interactive storytelling in Animation | UnrealTM game engine | Story animator | Not applicable | Use 3D animation system to present storyline setting by characteristics and scenario development |
26 | Zhang et al. (2021) | Empirical study | China | Preschool and primary education | 10 children aged 5–10 | Mixed methods | StoryDrawer | A co-creative agent | Story co-creator | Human-AI collaborative writing | Assist children’s oral and drawing skills |
27 | Zhang et al. (2022) | Empirical study | China | Preschool and primary education | 24 participants (12 parents and 12 Children aged 6–10) | Qualitative | StoryDrawer | A context-based voice agent and two AI-driven collaborative strategies | Story collaborator | Human-AI collaborative writing | Inspire participants’ creative, elaborate ideas, and contribute to their creative outcomes during an engaging visual storytelling experience |
Rights and permissions
Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
About this article
Cite this article
Fang, X., Ng, D.T.K., Leung, J.K.L. et al. A systematic review of artificial intelligence technologies used for story writing. Educ Inf Technol 28, 14361–14397 (2023). https://doi.org/10.1007/s10639-023-11741-5
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10639-023-11741-5