Abstract
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to increase their interest in learning. VR technology with immersive learning has been highly tested and developed for use with students of art and other subjects, and positive results have been reported. In this study, we focus on students at art colleges and explore the trends in the development of immersive learning with VR technology in art and design education. Art is often identified as a subject in which high-dimensional artistic interaction is required throughout the learning process. A systematic review of the topic over the past five years was conducted with the aim of demonstrating how this technology is evolving in terms of art teaching, the types of VR technology being used, and the groups of learners that this technology can help. The results indicate that in teaching art with visual communication design, no practitioners are currently using fully immersive VR technology. This represents an excellent opportunity for researchers to develop this area further in the future.
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The author is from Universiti Sains Malaysia and the funding and materials are supported by the university.
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This work was supported by the Ministry of Higher Education Malaysia for the Fundamental Research Grant Scheme with Project Code: FRGS/1/2021/SSI0/USM/02/10.
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Jiawei, W., Mokmin, N.A.M. Virtual reality technology in art education with visual communication design in higher education: a systematic literature review. Educ Inf Technol 28, 15125–15143 (2023). https://doi.org/10.1007/s10639-023-11845-y
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DOI: https://doi.org/10.1007/s10639-023-11845-y