Abstract
The Video Game has been seen as the most demanding classical intelligence game for a long time search and difficulties in determining node location and movement. A new approach, Voice Assisted Virtual Game Architecture, is presented in this research to decide node assignments using Strategy Networks and Valuation Network (VVGA-SNVN) to pick movements. In this framework, Deep Neural networks are formed through a new combination of supervised learning and human sports reinforcement for studying self-play games. The neural networks play on the most advanced tree search programs simulating dozens of arbitrary self-play games without looking away. Besides, a new search algorithm combines the simulation of the algorithmic tree with strategy and valuation networks. This search's algorithm is thus obtained a 93% victory in terms of execution accuracy over other virtual games.
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Acknowledgements
This work was supported by Humanities and Social Sciences Projects of Jiangxi under Project No. GL19115, Key R&D Projects of Jiangxi under Project No. 20192BBHL80015, Jiangxi Principal Academic and Technical Leaders Program under Project No. 20194BCJ22015, and Science and Technology Research Projects of Jiangxi under project No. GJJ202905.
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Huang, Y., Mei, Q., Hu, M. et al. A voice-assisted intelligent software architecture based on deep game network. Int J Speech Technol 25, 421–433 (2022). https://doi.org/10.1007/s10772-021-09826-y
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DOI: https://doi.org/10.1007/s10772-021-09826-y