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Computer-Supported Collaborative Learning Requiring Immersive Presence (CSCLIP): An Introduction

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Abstract

The dramatic increase in distance learning (DL) enrollments in higher education is likely to continue. However, research on DL that includes psychomotor, cognitive, and affective skills is virtually non-existent. Indeed, DL for psychomotor skills has been viewed as impossible. Laboratory coursework, which we define as including the acquisition of psychomotor, cognitive, and affective skills, has become a limiting factor in the growth of DL. What is needed is a synergistic integration of technologies and Human-Computer Interface (HCI) principles from Computer Supported Collaborative Learning (CSCL), collaborative learning systems, and immersive presence technologies to enable achievement of psychomotor learning objectives. This paper defines the Computer Supported Collaborative Learning requiring Immersive Presence (CSCLIP) research area, and introduces this special issue of Information Systems Frontiers on CSCLIP and the six papers contained herein.

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Correspondence to Nicholas C. Romano Jr..

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Romano, N.C., Sharda, R. & Lucca, J. Computer-Supported Collaborative Learning Requiring Immersive Presence (CSCLIP): An Introduction. Inf Syst Front 7, 5–12 (2005). https://doi.org/10.1007/s10796-005-5334-y

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