Skip to main content
Log in

On designing interactivity awareness for ambient displays

  • Published:
Multimedia Tools and Applications Aims and scope Submit manuscript

Abstract

In the not-so-distant world in which ambient displays will likely become prevalent, immediate awareness of their interaction affordances to passerbies will be decisive for their usability. However, how to address awareness at user perception level represents a challenge for which little progress has been made so far in contrast with considerable advances in designing interaction techniques for such displays. Even though many interactive ambient displays exist with properly designed interfaces, people may not always be aware of their interactivity. This work addresses the problem of interactivity awareness by focusing on two important questions: How can people tell whether a public display is interactive or not? and, assuming interactivity, How can people tell what the interface is? A study was conducted in order to investigate factors potentially related to perceived interactivity. Results show that people’s evaluations are correct in most cases but they also tend to form incorrect perceptions in many other situations. We found that location, installation, reachability, and displayed content are factors that can influence people’s perceptions. Our findings are complemented with a discussion of techniques that can be used in the practice of designing for interactivity awareness.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5

Similar content being viewed by others

Notes

  1. The mode is the response that occurs with the highest frequency between all participants’ responses for a given display.

  2. Kendall’s W concordance coefficient takes values in the [0..1] domain, with 1 denoting perfect concordance and 0 absolute no agreement between the participants’ responses.

  3. Cramer’s V statistic measures the strength of association between two categorical variables, taking values in [0..1] where 0 means no association while 1 denotes perfect association.

References

  1. Agamanolis S (2002) Designing displays for human connectedness. Workshop on Public, Community and Situated Displays at CSCW’02, New Orleans

  2. Ballagas R, Rohs M, Sheridan JG, Borchers J (2004) BYOD: Bring Your Own Device. Proc. of Ubiquitous Display Environments at Ubicomp 2004, September 7–10 Nottingham, UK

  3. Ballagas R, Rohs M, Sheridan JG (2005) Sweep and point and shoot: phonecam-based interactions for large public displays. In: Proc. of CHI '05 Extended Abstracts, pp. 1200–1203. ACM, New York, NY, USA, doi:10.1145/1056808.1056876

  4. Ballagas R, Borchers J, Rohs M, Sheridan JG (2006) The Smart Phone: a ubiquitous input device. IEEE Pervasive Computing 5:1

    Article  Google Scholar 

  5. Baraldi S, Bimbo A, Landucci L (2008) Natural interaction on tabletops. Multimedia Tools Appl 38(3):385–405. doi:10.1007/s11042-007-0195-7

    Article  Google Scholar 

  6. Block F, Schmidt A, Villar N, Gellersen H-W (2004) Towards a Playful User Interface for Home Entertainment Systems. In: Proc. of Ami’04, pp. 207–217. Springer

  7. Boring S, Jurmu M, Butz A (2009) Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays. In: Proc. of OZCHI '09, vol. 411, pp. 161–168. ACM, New York, NY

  8. Brignull H, Rogers Y (2003) Enticing people to interact with large public displays in public spaces. In: Proc. of INTERACT’03, pp. 17–24

  9. Campbell SW (2007) Perceptions of mobile phone use in public settings: a cross-cultural comparison. Int J Comm 1:738–757

    Google Scholar 

  10. Dachselt R, Buchholz R (2009) Natural throw and tilt interaction between mobile phones and distant displays. In: Proc. of CHI '09, pp. 3253–3258. ACM, New York, NY, USA

  11. Dovgan E, Lustrek M, Pogorelc B, Gradisek A, Burger H, Gams M (2011) Intelligent elderly-care prototype for fall and disease detection from sensor data. Zdravniski Vestnik-Slovenian Medical Journal 80(11):824–831

    Google Scholar 

  12. Echtler F, Nestler S, Dippon A, Klinker G (2009) Supporting casual interactions between board games on public tabletop displays and mobile devices. Personal Ubiquitous Comput 13(8):609–617. doi:10.1007/s00779-009-0246-3

    Article  Google Scholar 

  13. Fogarty J, Hudson SE, Atkeson CG, Avrahami D, Forlizzi J, Kiesler S, Lee JC, Yang L (2005) Predicting human interruptibility with sensors. ACM Trans Comput Hum Interact 12(1):119–146. doi:10.1145/1057237.1057243

    Article  Google Scholar 

  14. Gibbs WW (2005) Considerate computing. Sci Am 292(1):54–61

    Article  Google Scholar 

  15. Greenfield A (2006) Everyware: The Dawning Age of Ubiquitous Computing. New Riders Publishing, 1st Edition

  16. Gustafson S, Bierwidth D, Baudisch P (2010) Imaginary Interfaces: Spatial Interaction with Empty Hands and Without Visual Feedback. In: Proc. of UIST 2010, pp. 3–12. ACM Press, New York, NY

  17. Harper R, Rodden T, Rogers Y, Sellen A (2008) Being Human. Human-Computer Interaction in the year 2020. Microsoft Research Ltd, Cambridge, England

  18. Hinckley K, Pierce J, Sinclair M, Horvitz E (2000) Sensing techniques for mobile interaction. In: Proc. of UIST '00, pp. 91–100. ACM, New York, NY, USA

  19. Ishii H (2008) Tangible bits: beyond pixels. In Proceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08). ACM, New York, NY, USA, doi:10.1145/1347390.1347392

  20. Jota R, Nacenta MA, Jorge JA, Carpendale S, Greenberg S (2010) A comparison of ray pointing techniques for very large displays. In: Proceedings of Graphics Interface 2010 (GI '10). Canadian Information Processing Society, Toronto, Ont., Canada, Canada, 269–276

  21. Ju W, Leifer L (2008) The design of implicit interactions: making interactive systems less obnoxious. Design Issues 24(3):72–84

    Article  Google Scholar 

  22. Kray C, Galani A, Rohs M (2008) Facilitating Opportunistic Interaction with Ambient Displays. In: Proc. of Workshop on Designing and Evaluating Mobile Phone-Based Interaction with Public Displays at CHI’08

  23. Lantz E (2007) A survey of large-scale immersive displays. In: Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton (EDT '07). ACM, New York, NY, USA, doi:10.1145/1278240.1278241

  24. Lee JC (2008) Hacking the Nintendo Wii Remote. IEEE Perv Computing 7(3):39–45

    Article  Google Scholar 

  25. Lepinski J, Vertegaal R (2010) Cloth displays: interacting with drapable textile screens. In: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 285–288, doi:10.1145/1935701.1935765

  26. Lugmayr A, Risse T, Stockleben B, Laurila K, Kaario J (2009) Semantic ambient media—an introduction. Multimedia Tools and Applications 44(3):337–359. doi:10.1007/s11042-009-0282-z

    Article  Google Scholar 

  27. Mcluhan M (1994) Understanding Media: The Extensions of Man. MIT Press

  28. Mistry P, Maes P, Chang L (2009) WUW - wear Ur world: a wearable gestural interface. In: Proc. of CHI’09 Extended Abstracts, pp. 4111–4116. ACM, New York, NY

  29. Miyaoku K, Higashino S, Tonomura Y (2004) C-blink: a hue-difference-based light signal marker for large screen interaction via any mobile terminal. In: Proc. Of UIST '04, pp. 147–156. ACM, New York, NY, USA, doi:10.1145/1029632.1029657

  30. Myers BA, Stiel H, Gargiulo R (1998) Collaboration using multiple PDAs connected to a PC. In: Proc. of CSCW '98, pp. 285–294. ACM, New York, NY, USA, doi:10.1145/289444.289503

  31. Patel SN, Abowd GD (2003) A 2-Way Laser-Assisted Selection Scheme for Handhelds in a Physical Environment. In: Dey AK et al. (eds), Proc. of Ubi-Comp’03, LNCS 2864, pp. 200–207, Springer Verlag Berlin

  32. Patel SN, Pierce JS, Abowd GD (2004) A gesture-based authentication scheme for untrusted public terminals. In: Proc. of UIST '04, pp. 157–160. ACM, New York, NY, USA, doi:10.1145/1029632.1029658

  33. Peiris RL, Cheok AD, Teh JKS, Fernando ONN, Yingqian W, Lim A, Yi P, Polydorou D, Ong KP, Tharakan M (2009) AmbiKraf: an embedded non-emissive and fast changing wearable display. In ACM SIGGRAPH 2009 Emerging Technologies (SIGGRAPH '09). ACM, USA, doi:10.1145/1597956.1597957

  34. Peltonen P, Kurvinen E, Salovaara A, Jacucci G, Ilmonen T, Evans J, Oulasvirta A, Saarikko P (2008) It’s Mine, Don’t Touch!: interactions at a large multi-touch display in a city centre. In: Proceedings of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08). ACM, New York, NY, USA, 1285–1294. doi:10.1145/1357054.1357255

  35. Petrescu S, Chera C (2011) A Service Oriented Model for Building Control and Simulation. In: Proc. of the 18th International Conference on Control Systems and Computer Science

  36. Popovici DM, Polceanu M (2008) Interactive Informative Unit Based on Augmented Reality Technology. In: Proceedings of the 3rd International Conference on Virtual Learning, 307–316

  37. Pogorelc B, Bosnic Z, Gams M (2011) Automatic recognition of gait-related health problems in the elderly using machine learning. Multimed Tools Appl. doi:10.1007/s11042-011-0786-1

  38. Pogorelc B, Vatavu RD, Lugmayr A, Stockleben B, Risse T, Kaario J, Lomonaco EC, Gams, M (2012) Semantic Ambient Media: From Ambient Advertising to Ambient-Assisted Living. Multimedia Tools and Applications, Springer, doi:10.1007/s11042-011-0917-8

  39. Rakkolainen IK, Lugmayr A (2007) Immaterial display for interactive advertisements. In Proceedings of the international conference on Advances in computer entertainment technology (ACE '07). ACM, New York, NY, USA, 95–98. doi:10.1145/1255047.1255066

  40. RemotePad for iPhone, http://www.tenjin.org/RemotePad/, last accessed March 2012

  41. Rico J, Brewster S (2009) Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces. In: Proc. of MobileHCI '09. ACM, New York, NY, USA

  42. Rico J, Brewster S (2010) Usable gestures for mobile interfaces: evaluating social acceptability. In: Proc. of CHI '10, pp. 887–896. ACM, New York, NY, USA

  43. Saffer D (2009) Designing gestural interfaces. O’Reilly Media Inc., Canada

    Google Scholar 

  44. Shoemaker G, Tang A, Booth KS (2007) Shadow reaching: a new perspective on interaction for large displays. In: Proc. of UIST '07, pp. 53–56. ACM, New York, NY

  45. Silfverberg M, MacKenzie S, Kauppinen T (2001) An isometric joystick as a pointing device for handheld information terminals. In: Graphics Interface 2001, pp. 119–126. Canadian Information Processing Society, Toronto, Ont., Canada, Canada

  46. Sippl A, Holzmann C, Zachhuber D, Ferscha A (2010) Real-Time Gaze Tracking for Public Displays. In: Proc. of Ami’2010. LNCS 6439/2010, pp. 167–176, doi:10.1007/978-3-642-16917-5_17

  47. Song Y, Demirdjian D, Davis R (2012) Continuous body and hand gesture recognition for natural human-computer interaction. ACM Trans. Interact. Intell. Syst. 2, 1, Article 5 (March 2012), doi:10.1145/2133366.2133371

  48. Streitz N, Röcker C, Prante T, Stenzel R, van Alphen D (2003) Situated Interaction with Ambient Information: Facilitating Awareness and Communication in Ubiquitous Work Environments. In: Proc. of HCI International

  49. Vatavu RD (2009) Interfaces That Should Feel Right: Natural Interaction with Multimedia Information. In: M. Grgic, K. Delac, M. Ghanbari (Eds): Recent Advances in Multimedia Signal Processing and Communications, vol. 231/2009, pp. 145–170, Springer Berlin / Heidelberg, doi:10.1007/978-3-642-02900-4_7

  50. Vatavu RD (2011) Presence Bubbles: Supporting and Enhancing Human-Human Interaction with Ambient Media, Multimedia Tools and Applications, Springer Netherlands, doi:10.1007/s11042-010-0674-0

  51. Vatavu RD (2011) Point & click mediated interactions for large home entertainment displays. Multimedia Tools and Applications, Springer, doi:10.1007/s11042-010-0698-5

  52. Vatavu RD (2012) Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions. Journal of Ambient Intelligence and Smart Environments 4(2):79–93. doi:10.3233/AIS-2012-0137

    Google Scholar 

  53. Vogel D, Balakrishnan R (2004) Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In: Proc. of UIST '04, pp. 137–146. ACM, New York, NY

  54. Vogel D, Balakrishnan R (2005) Distant freehand pointing and clicking on very large, high resolution displays. In: Proc. of UIST’05, pp. 33–42. ACM, New York, NY

  55. Wang J, Zhai S, Canny J (2006) Camera phone based motion sensing: interaction techniques, applications and performance study. In: Proc. of UIST '06, pp. 101–110. ACM, New York, NY, USA

  56. Wilson AD, Sarin R (2007) BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. In: Proceedings of Graphics Interface 2007 (GI '07). ACM, New York, NY, USA, 119–125, doi:10.1145/1268517.1268539

  57. Yin Y, Davis R (2010) Toward natural interaction in the real world: real-time gesture recognition. In International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI '10). ACM, New York, NY, USA, doi:10.1145/1891903.1891924

Download references

Acknowledgments

This paper was supported by the project “Progress and development through post-doctoral research and innovation in engineering and applied sciences- PRiDE - Contract no. POSDRU/89/1.5/S/57083”, project co-funded from European Social Fund through Sectorial Operational Program Human Resources 2007–2013.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Radu-Daniel Vatavu.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Vatavu, RD. On designing interactivity awareness for ambient displays. Multimed Tools Appl 66, 59–80 (2013). https://doi.org/10.1007/s11042-012-1140-y

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11042-012-1140-y

Keywords

Navigation